TST15040
TEST
Offline 176.116.166.101:28015 checked 45d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 440/500
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02COMPlayers 447/475
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03COMPlayers 976/1000
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04COMPlayers 63/100
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05COMPlayers 992/1000
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06COMPlayers 26/250
Quick answers
From the figures on this page.
Filters
Where does TEST appear in Rust Tracker lists and filters?
On Rust Tracker, TEST sits in these lists: Community servers, no tags. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on TEST?
These tags are published by TEST for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team limit is 8, the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs163207 (Build): Build: 163207; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
When does TEST wipe?
TEST's rhythm cannot be told yet: too few wipes on record. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 54 days 3 hours since this world was made.
Server Details
How reliable is TEST, and is it online now?
Offline: TEST confirmed offline, last seen 45 days 2 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. Rust Tracker logged it first on 14 September 2026.
What Rust version is TEST on?
Confirmed for TEST: Rust network protocol 2633 and build 163207, Windows. The same protocol is required to join, and Steam updates it for you.
Where does TEST sit?
Region: none published by TEST. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 176.116.166.101:28015.
Population
How many players are on TEST right now?
Last seen 45 days 2 hours ago; TEST is offline at present.
What rank does TEST carry among Rust servers?
On player hours over seven days, TEST ranks #15,040, inside the top – of all ranked servers.
Map and Rules
Which settings and rules are confirmed on TEST?
No gather rate appears in TEST's name. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. Listed under Community in the server browser, it is a community server. VAC is on, Valve's anti-cheat.
Which map is confirmed for TEST?
Procedural map on TEST, made by the game.
How to Join
Which steps join TEST?
To connect: start Rust, press F1, enter client.connect 176.116.166.101:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2633,gmrust,cs163207,ts8
Game
gmrust
mp10
ts8
v2633
cs163207
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.