SRV017
ServerName
Offline 176.115.37.251:28015 checked 45d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 539/525
-
02COMPlayers 407/450
-
03COMPlayers 52/250
-
04COMPlayers 47/250
-
05COMPlayers 62/100
-
06COMPlayers 171/200
Quick answers
From the figures on this page.
Tags
Where does ServerName appear in Rust Tracker lists and filters?
These Rust Tracker lists carry ServerName: Community servers, no tags. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on ServerName?
These tags are published by ServerName for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp2 (Max players): Capacity: 2 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): Build: 163794; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
Which wipe times are confirmed for ServerName?
The record holds too few of ServerName's wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 45 days 23 hours since this world was made.
Location and Status
How reliable is ServerName, and is it online now?
Offline now, ServerName was last seen 45 days 23 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. The first sighting by Rust Tracker was 13 September 2026.
Which Rust version is confirmed on ServerName?
Rust network protocol 2633 and build 163794 on Windows is what ServerName runs. The same protocol is required to join, and Steam updates it for you.
What location is ServerName hosted in?
No region is published by ServerName. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 176.115.37.251:28015.
Population
How many players are on ServerName right now?
Offline: ServerName, last seen 45 days 23 hours ago.
Map and Rules
Which settings and rules are confirmed on ServerName?
No gather rate appears in ServerName's name. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Community, as a community server. On: VAC, Valve's anti-cheat.
Which map is confirmed for ServerName?
A procedural map runs on ServerName, generated by the game.
How to Join
What is the way to join ServerName?
To connect: start Rust, press F1, enter client.connect 176.115.37.251:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp2,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp2
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.