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Rust TrackerRTRC · Radar control
ATIS RTRC INFO C SRV11,605online PAX35,310playing OCC2,870with players WIPED 3H58
COMCommunity traffic
Callsign

LCL13621

local-test

Offline 176.108.25.154:28015 checked 17d ago

Clearance · join
Players now 1/ 10 10% full
7-day average0peak –
Rank#13,621top 62%
Last wipe17d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct13 Oct14 Oct16 Oct17 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 17:57 UTC17d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign RST015EU · groups of 12+ · weekly · 532 on average Rusty Moose |EU Mondays|
    Players 218/250
  2. 02COM
    Callsign RST015EU · groups of 16+ · weekly · 327 on average Rustoria.co - EU Main
    Players 15/250
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 325 on average Rusty Moose |EU Main|
    Players 19/250
  4. 04COM
    Callsign RST015EU · groups of 12+ · monthly · 318 on average Rustoria.co - EU East Long
    Players 109/200
  5. 05COM
    Callsign RST015EU · groups of 12+ · biweekly · 278 on average Rustoria.co - EU East Medium
    Players 43/200
  6. 06COM
    Callsign RST018EU · groups of 16+ · weekly · 264 on average Rustafied.com - EU Friday
    Players 43/100
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show local-test?

Community servers, no tags — the Rust Tracker lists that include local-test. It comes up under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the tags mean that local-test is listed under?

Listed for the server browser to read, local-test publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp10 (Max players): Slots: 10; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What should you expect on local-test when wipe day lands?

The average peak across recent wipes: 1 players. 2 hours after the latest wipe, the crowd peaked.

On what schedule does local-test wipe?

local-test's rhythm cannot be told yet: too few wipes on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 17 days 9 hours.

Location and Status

Is local-test up, and how does its uptime hold?

Tracking shows local-test offline as of now, last seen 17 days 7 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. Rust Tracker logged it first on 10 October 2026.

What Rust version is local-test on?

Rust network protocol 2634 and build 167398 is the build on local-test; the platform is Windows. The same protocol is required to join, and Steam updates it for you.

Where does local-test sit?

Nothing on region from local-test; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 176.108.25.154:28015.

Player Count

How many players are on local-test right now?

Offline: local-test, last seen 17 days 7 hours ago.

How does local-test compare in the rankings?

On player hours over seven days, local-test ranks #13,621, inside the top 62% of all ranked servers.

Settings

Which settings and rules are confirmed on local-test?

No gather rate appears in local-test's name. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. Listed under Community in the server browser, it is a community server. Off: VAC, Valve's anti-cheat.

What map is local-test on?

Procedural map on local-test, made by the game.

Connect

How do you get onto local-test?

Open the console in Rust with F1 after starting the game, then type client.connect 176.108.25.154:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Rust survival, standard mode.
mp10
Max players Slots: 10.
ts8
Group limit Team limit is 8, the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs167398
Build The game build is 167398.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.