LCL13806
Local Staging Test
Offline 175.38.78.203:28015 checked 25d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 805/850
-
02COMPlayers 60/250
-
03COMPlayers 124/250
-
04COMPlayers 531/550
-
05COMPlayers 317/325
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06COMPlayers 225/325
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry Local Staging Test?
Community servers, no tags — the Rust Tracker lists that include Local Staging Test. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Local Staging Test?
The game's server browser reads these tags from Local Staging Test: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166465 (Build): The game build is 166465; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
When does Local Staging Test wipe?
Local Staging Test's rhythm cannot be told yet: too few wipes on record. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 26 days 6 hours since this world was made.
Location and Status
Is Local Staging Test up, and how does its uptime hold?
Tracking shows Local Staging Test offline as of now, last seen 25 days 7 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. First contact for Rust Tracker: 1 October 2026.
What Rust version is Local Staging Test on?
Rust network protocol 2634 and build 166465 on Windows is what Local Staging Test runs. The same protocol is required to join, and Steam updates it for you.
Where does Local Staging Test sit?
Region: none published by Local Staging Test. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 175.38.78.203:28015.
Player Count
What is the player count on Local Staging Test?
Offline now for Local Staging Test, last seen 25 days 7 hours ago.
Where does Local Staging Test sit in the server rankings?
On player hours over seven days, Local Staging Test ranks #13,806, inside the top 60% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on Local Staging Test?
The name of Local Staging Test carries no gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. A community server: the server browser lists it under Community. On: VAC, Valve's anti-cheat.
Which map is confirmed for Local Staging Test?
Procedural map on Local Staging Test, made by the game.
Connect
What is the way to join Local Staging Test?
Open the console in Rust with F1 after starting the game, then type client.connect 175.38.78.203:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2634,gmrust,cs166465,ts8
Game
gmrust
mp10
ts8
v2634
cs166465
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.