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Rust TrackerRTRC · Radar control
ATIS RTRC INFO G SRV11,874online PAX95,790playing OCC4,087with players WIPED 3H159
COMCommunity traffic
Callsign

LCL13806

Local Staging Test

Offline 175.38.78.203:28015 checked 25d ago

Clearance · join
Players now 1/ 10 10% full
7-day average0peak –
Rank#13,806top 60%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct3 Oct4 Oct6 Oct7 Oct9 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign RST015EU · groups of 12+ · weekly · 498 on average Rusty Moose |EU Mondays|
    Players 805/850
  2. 02COM
    Callsign RST015EU · groups of 16+ · weekly · 352 on average Rustoria.co - EU Main
    Players 60/250
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 345 on average Rusty Moose |EU Main|
    Players 124/250
  4. 04COM
    Callsign RST015EU · groups of 12+ · monthly · 313 on average Rustoria.co - EU East Long
    Players 531/550
  5. 05COM
    Callsign RST015EU · groups of 12+ · biweekly · 284 on average Rustoria.co - EU East Medium
    Players 317/325
  6. 06COM
    Callsign RST018EU · groups of 16+ · weekly · 256 on average Rustafied.com - EU Friday
    Players 225/325
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry Local Staging Test?

Community servers, no tags — the Rust Tracker lists that include Local Staging Test. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on Local Staging Test?

The game's server browser reads these tags from Local Staging Test: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166465 (Build): The game build is 166465; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

When does Local Staging Test wipe?

Local Staging Test's rhythm cannot be told yet: too few wipes on record. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 26 days 6 hours since this world was made.

Location and Status

Is Local Staging Test up, and how does its uptime hold?

Tracking shows Local Staging Test offline as of now, last seen 25 days 7 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. First contact for Rust Tracker: 1 October 2026.

What Rust version is Local Staging Test on?

Rust network protocol 2634 and build 166465 on Windows is what Local Staging Test runs. The same protocol is required to join, and Steam updates it for you.

Where does Local Staging Test sit?

Region: none published by Local Staging Test. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 175.38.78.203:28015.

Player Count

What is the player count on Local Staging Test?

Offline now for Local Staging Test, last seen 25 days 7 hours ago.

Where does Local Staging Test sit in the server rankings?

On player hours over seven days, Local Staging Test ranks #13,806, inside the top 60% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Local Staging Test?

The name of Local Staging Test carries no gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. A community server: the server browser lists it under Community. On: VAC, Valve's anti-cheat.

Which map is confirmed for Local Staging Test?

Procedural map on Local Staging Test, made by the game.

Connect

What is the way to join Local Staging Test?

Open the console in Rust with F1 after starting the game, then type client.connect 175.38.78.203:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs166465,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players 10 slots on this server.
ts8
Group limit Teams cap at 8; this is the game default.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs166465
Build The game build is 166465.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.