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Rust TrackerRTRC · Radar control
ATIS RTRC INFO F SRV11,898online PAX102,237playing OCC3,978with players WIPED 3H329
MODModded traffic
Callsign

SCV15222

Scavenger Isle - Local Dev

Offline 174.115.152.186:28025 checked 15d ago

moddedcarbonpve
Clearance · join
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,222top 70%
Last wipe17d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct14 Oct16 Oct17 Oct19 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 00:31 UTC17d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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    Players 188/2000
  2. 02MOD
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    Players 319/2000
  3. 03MOD
    Callsign CHR017NA · groups of 8+ · biweekly · 108 on average Chrayntopia ♡ ︎PvE | RP | PvP
    Players 70/200
  4. 04MOD
    Callsign PVE016EA · groups of 16+ · biweekly · 59 on average 【炮炮PVE启蒙】纯净|特色|突袭|技能
    Players 39/200
  5. 05MOD
    Callsign RLC015groups of 30+ · monthly · 55 on average [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl
    Players 39/300
  6. 06MOD
    Callsign TRV010EU · groups of 30+ · biweekly · 49 on average TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
    Players 84/100
ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does Scavenger Isle - Local Dev appear in Rust Tracker lists and filters?

PvE servers, tracked live and Modded servers, tracked live — the Rust Tracker lists that include Scavenger Isle - Local Dev. On the server list, these filters bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on Scavenger Isle - Local Dev?

Listed for the server browser to read, Scavenger Isle - Local Dev publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^p (PvE): No player fights — the world is the danger; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Plugin framework: Carbon. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What happens on Scavenger Isle - Local Dev on wipe day?

Recent wipes averaged a peak of 1 players. 0 hours after the latest wipe, the crowd peaked.

Which wipe times are confirmed for Scavenger Isle - Local Dev?

Too few wipes on record for Scavenger Isle - Local Dev to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 17 days 17 hours since this world was made.

Location and Status

Is Scavenger Isle - Local Dev up, and how does its uptime hold?

Tracking shows Scavenger Isle - Local Dev offline as of now, last seen 15 days 5 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. First contact for Rust Tracker: 11 October 2026.

Which Rust version is confirmed on Scavenger Isle - Local Dev?

Rust network protocol 2634 and build 167781 on Windows is what Scavenger Isle - Local Dev runs. Steam updates it for you; your game must share the protocol to join.

Where does Scavenger Isle - Local Dev sit?

Nothing on region from Scavenger Isle - Local Dev; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 174.115.152.186:28025.

Player Count

How many players are on Scavenger Isle - Local Dev right now?

Offline: Scavenger Isle - Local Dev, last seen 15 days 5 hours ago.

How does Scavenger Isle - Local Dev compare in the rankings?

Seven-day player hours put Scavenger Isle - Local Dev at #15,222, within the top 70% of all ranked servers.

Settings

Which settings and rules are confirmed on Scavenger Isle - Local Dev?

Nothing in Scavenger Isle - Local Dev's name states a gather rate. Up to 8 players per group, the game's default. pve is the game mode, other players cannot be fought. Plugins or settings change the game, and the server browser lists it under Modded. Carbon plugins run on it. VAC is on, Valve's anti-cheat.

What map is Scavenger Isle - Local Dev on?

A procedural map runs on Scavenger Isle - Local Dev, generated by the game.

How to Join

How do you get onto Scavenger Isle - Local Dev?

Open the console in Rust with F1 after starting the game, then type client.connect 174.115.152.186:28025. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival, standard mode.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Team limit is 8, the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code Region code: not set.

Gameplay

^p
PvE No player fights — the world is the danger.

Mods and access

^z
Modded The game is changed by plugins or settings; listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.