Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO M SRV11,850online PAX85,370playing OCC3,783with players WIPED 3H296
MODModded traffic
Callsign

SCV14945

Scavenger Isle - Local Dev

Offline 174.114.223.30:28025 checked 23d ago

moddedcarbonpve
Clearance · join
Players now 1/ 10 10% full
7-day average0peak –
Rank#14,945top 67%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.8 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 2

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:50 UTC FW27d ago 1 – running 0
Wed 30 Sep, 15:27 UTC28d ago 1 – 1.2 days 0
Mon 28 Sep, 08:54 UTC31d ago 1 held half 2.3 days 1
Sun 27 Sep, 22:21 UTC31d ago 1 – 0.4 days 0
Sat 26 Sep, 02:13 UTC33d ago 1 – 1.8 days 0
Thu 17 Sep, 23:16 UTC41d ago 1 halved by day 2 8.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign BRT016NA · no group limit · biweekly · 254 on average [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
    Players 134/2000
  2. 02MOD
    Callsign BRT016EU · no group limit · biweekly · 243 on average [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
    Players 264/2000
  3. 03MOD
    Callsign CHR017NA · groups of 8+ · biweekly · 107 on average Chrayntopia ♡ ︎PvE | RP | PvP
    Players 41/200
  4. 04MOD
    Callsign PVE016EA · groups of 16+ · biweekly · 58 on average 【炮炮PVE启蒙】纯净|特色|突袭|技能
    Players 82/200
  5. 05MOD
    Callsign RLC015groups of 30+ · monthly · 54 on average [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl
    Players 31/300
  6. 06MOD
    Callsign TRV010EU · groups of 30+ · biweekly · 49 on average TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
    Players 60/100
ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does Scavenger Isle - Local Dev appear in Rust Tracker lists and filters?

On Rust Tracker, Scavenger Isle - Local Dev sits in these lists: PvE servers, tracked live and Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Which tags does Scavenger Isle - Local Dev carry, and what do they mean?

Listed for the server browser to read, Scavenger Isle - Local Dev publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166822 (Build): Build: 166822; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^p (PvE): No player fights — the world is the danger; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What should you expect on Scavenger Isle - Local Dev when wipe day lands?

At their busiest, recent wipes averaged 1 players. 21 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 50% of recent wipes. In the other cases, half the peak was lost by day 2.

Which wipe times are confirmed for Scavenger Isle - Local Dev?

Wipe times at Scavenger Isle - Local Dev are irregular, so no next wipe can be predicted. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 27 days 18 hours.

Location and Status

Is Scavenger Isle - Local Dev up, and how does its uptime hold?

Offline now, Scavenger Isle - Local Dev was last seen 23 days 12 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. The first sighting by Rust Tracker was 15 September 2026.

Which Rust build is Scavenger Isle - Local Dev running?

Rust network protocol 2634 and build 166822 on Windows is what Scavenger Isle - Local Dev runs. Steam updates it for you; your game must share the protocol to join.

Where does Scavenger Isle - Local Dev sit?

Nothing on region from Scavenger Isle - Local Dev; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 174.114.223.30:28025.

Player Count

What is the player count on Scavenger Isle - Local Dev?

Last seen 23 days 12 hours ago; Scavenger Isle - Local Dev is offline at present.

What rank does Scavenger Isle - Local Dev carry among Rust servers?

Top 67% of all ranked servers, and #14,945 on seven-day player hours: Scavenger Isle - Local Dev.

Settings

Which settings and rules are confirmed on Scavenger Isle - Local Dev?

The name of Scavenger Isle - Local Dev carries no gather rate. 8 players per group is the game's default, and the cap holds. pve is the game mode, fighting between players is off. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Carbon. On: VAC, Valve's anti-cheat.

Which map is loaded on Scavenger Isle - Local Dev?

Procedural map on Scavenger Isle - Local Dev, made by the game.

How to Join

Which steps join Scavenger Isle - Local Dev?

To connect: start Rust, press F1, enter client.connect 174.114.223.30:28025 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs166822,ts8

Game

gmrust
Game mode Standard survival mode for Rust.
mp10
Max players Slots: 10.
ts8
Group limit Teams cap at 8; this is the game default.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs166822
Build Build: 166822.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Gameplay

^p
PvE No player fights — the world is the danger.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon is installed — a plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.