SCV14945
Scavenger Isle - Local Dev
Offline 174.114.223.30:28025 checked 23d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:50 UTC FW27d ago | 1 | – | running | 0 |
| Wed 30 Sep, 15:27 UTC28d ago | 1 | – | 1.2 days | 0 |
| Mon 28 Sep, 08:54 UTC31d ago | 1 | held half | 2.3 days | 1 |
| Sun 27 Sep, 22:21 UTC31d ago | 1 | – | 0.4 days | 0 |
| Sat 26 Sep, 02:13 UTC33d ago | 1 | – | 1.8 days | 0 |
| Thu 17 Sep, 23:16 UTC41d ago | 1 | halved by day 2 | 8.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 134/2000
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02MODPlayers 264/2000
-
03MODPlayers 41/200
-
04MODPlayers 82/200
-
05MODPlayers 31/300
-
06MODPlayers 60/100
Quick answers
From the figures on this page.
Filters
Where does Scavenger Isle - Local Dev appear in Rust Tracker lists and filters?
On Rust Tracker, Scavenger Isle - Local Dev sits in these lists: PvE servers, tracked live and Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Which tags does Scavenger Isle - Local Dev carry, and what do they mean?
Listed for the server browser to read, Scavenger Isle - Local Dev publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166822 (Build): Build: 166822; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^p (PvE): No player fights — the world is the danger; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
What should you expect on Scavenger Isle - Local Dev when wipe day lands?
At their busiest, recent wipes averaged 1 players. 21 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 50% of recent wipes. In the other cases, half the peak was lost by day 2.
Which wipe times are confirmed for Scavenger Isle - Local Dev?
Wipe times at Scavenger Isle - Local Dev are irregular, so no next wipe can be predicted. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 27 days 18 hours.
Location and Status
Is Scavenger Isle - Local Dev up, and how does its uptime hold?
Offline now, Scavenger Isle - Local Dev was last seen 23 days 12 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. The first sighting by Rust Tracker was 15 September 2026.
Which Rust build is Scavenger Isle - Local Dev running?
Rust network protocol 2634 and build 166822 on Windows is what Scavenger Isle - Local Dev runs. Steam updates it for you; your game must share the protocol to join.
Where does Scavenger Isle - Local Dev sit?
Nothing on region from Scavenger Isle - Local Dev; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 174.114.223.30:28025.
Player Count
What is the player count on Scavenger Isle - Local Dev?
Last seen 23 days 12 hours ago; Scavenger Isle - Local Dev is offline at present.
What rank does Scavenger Isle - Local Dev carry among Rust servers?
Top 67% of all ranked servers, and #14,945 on seven-day player hours: Scavenger Isle - Local Dev.
Settings
Which settings and rules are confirmed on Scavenger Isle - Local Dev?
The name of Scavenger Isle - Local Dev carries no gather rate. 8 players per group is the game's default, and the cap holds. pve is the game mode, fighting between players is off. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Carbon. On: VAC, Valve's anti-cheat.
Which map is loaded on Scavenger Isle - Local Dev?
Procedural map on Scavenger Isle - Local Dev, made by the game.
How to Join
Which steps join Scavenger Isle - Local Dev?
To connect: start Rust, press F1, enter client.connect 174.114.223.30:28025 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs166822,ts8
Game
gmrust
mp10
ts8
v2634
cs166822
ptrak
$r?
Gameplay
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.