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Rust TrackerRTRC · Radar control
ATIS RTRC INFO U SRV11,900online PAX91,150playing OCC4,048with players WIPED 3H165
MODModded traffic
Callsign

ALW7392=

Always Small Maps 2x less decay

Online 173.90.239.20:28015 checked 9m ago

2x moddedcarbon
Clearance · join
Players now 0/ 100 0% full
7-day average0peak 2
Rank#7,392top 33%
Last wipe25d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
00.250.50.75120:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

010020030040020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 2

The first 48 hours of its last wipes

Sat 10 OctThu 1 OctFri 25 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 01:38 UTC17d ago 2 – running 0
Thu 1 Oct, 21:14 UTC FW25d ago 2 held half 8.2 days 0
Fri 25 Sep, 23:39 UTC31d ago 3 halved by day 2 5.9 days 1
Fri 25 Sep, 16:11 UTC32d ago 3 – 0.3 days 0
Thu 24 Sep, 16:44 UTC33d ago 1 – 1 days 0
Thu 24 Sep, 08:50 UTC33d ago 1 – 0.3 days 0
Sat 19 Sep, 22:11 UTC37d ago 1 held half 4.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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    Players 890/950
  2. 02MOD
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    Players 719/750
  3. 03MOD
    Callsign ATL015NA · groups of 16+ · 2x · monthly · 341 on average Atlas - US 2X Monthly | Vanilla+ | No BP Wipes
    Players 207/250
  4. 04MOD
    Callsign MGC010EU · groups of 150+ · 2x · weekly · 322 on average Magic Rust #18 — Vanilla 2x | Pyccкий
    Players 28/100
  5. 05MOD
    Callsign RNG017EU · groups of 50+ · 2x · monthly · 315 on average EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr
    Players 422/455
  6. 06MOD
    Callsign VTL015EU · groups of 16+ · 2x · monthly · 293 on average Vitality - EU Monthly | 2x | Vanilla+ | No BP Wipes
    Players 171/200
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry Always Small Maps 2x less decay?

2x Rust servers, tracked live and Modded servers, tracked live — the Rust Tracker lists that include Always Small Maps 2x less decay. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 2x.

How should you read the tags on Always Small Maps 2x less decay?

These tags are published by Always Small Maps 2x less decay for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): Slots: 100; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What should you expect on Always Small Maps 2x less decay when wipe day lands?

Recent wipes averaged a peak of 2 players. 14 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 50% of its recent wipes. The fall below half came by day 2 where it did not hold.

On what schedule does Always Small Maps 2x less decay wipe?

Wipe times at Always Small Maps 2x less decay are irregular, so no next wipe can be predicted. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 25 days 22 hours.

Server Details

How reliable is Always Small Maps 2x less decay, and is it online now?

Tracking shows Always Small Maps 2x less decay online as of now. By its own uptime figure, the last restart was roughly 2 days 1 hours ago. Uptime stood at 100% for the last 7 full days, 168 of 168 hours online. First contact for Rust Tracker: 18 September 2026.

Which Rust build is Always Small Maps 2x less decay running?

Rust network protocol 2635 and build 168909 is the build on Always Small Maps 2x less decay; the platform is Windows. Steam updates it for you; your game must share the protocol to join.

How smoothly does Always Small Maps 2x less decay run?

Average server fps over the last 48 hours: 238, with a low of 230. Maximum entities carried: 46,136, from buildings and deployables to everything else. It drew as much as 2,232 MB of memory. Players feel lag when fps drops and the entity count climbs.

Which location is Always Small Maps 2x less decay in?

No region is published by Always Small Maps 2x less decay. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 173.90.239.20:28015.

Player Count

What is the player count on Always Small Maps 2x less decay?

Slots 100; players on board 0: that is Always Small Maps 2x less decay now. Peak of 2 in the last seven days, average 0 players. Busiest window in 48 hours: 18:00 UTC, 0 players on average.

Where does Always Small Maps 2x less decay sit in the server rankings?

Seven-day player hours put Always Small Maps 2x less decay at #7,392, within the top 33% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Always Small Maps 2x less decay?

2x gather is what Always Small Maps 2x less decay runs, going by its name. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Carbon. On: VAC, Valve's anti-cheat.

Which map is loaded on Always Small Maps 2x less decay?

The map on Always Small Maps 2x less decay is procedural, size 3,000, seed 1305954996, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map.

Connect

How do you get onto Always Small Maps 2x less decay?

Open the console in Rust with F1 after starting the game, then type client.connect 173.90.239.20:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players Slots: 100.
ts8
Group limit Default team size: 8.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code Region code: not set.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.