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Rust TrackerRTRC · Radar control
ATIS RTRC INFO B SRV11,642online PAX45,345playing OCC3,112with players WIPED 3H106
COMCommunity traffic
Callsign

TST15085

NC Test Server

Offline 173.233.154.19:28015 checked 13d ago

Clearance · join
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,085top 70%
Last wipe15d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct15 Oct17 Oct18 Oct20 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 21:34 UTC15d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign RST015EU · groups of 12+ · weekly · 526 on average Rusty Moose |EU Mondays|
    Players 291/300
  2. 02COM
    Callsign RST015EU · groups of 12+ · monthly · 319 on average Rustoria.co - EU East Long
    Players 269/250
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 291 on average Rusty Moose |EU Main|
    Players 26/250
  4. 04COM
    Callsign RST015EU · groups of 16+ · weekly · 278 on average Rustoria.co - EU Main
    Players 23/250
  5. 05COM
    Callsign RST018EU · groups of 16+ · weekly · 275 on average Rustafied.com - EU Friday
    Players 38/100
  6. 06COM
    Callsign RST015EU · groups of 12+ · biweekly · 247 on average Rustoria.co - EU East Medium
    Players 129/200
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show NC Test Server?

On Rust Tracker, NC Test Server sits in these lists: Community servers, no tags. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on NC Test Server?

These tags are published by NC Test Server for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What happens on NC Test Server on wipe day?

The average peak across recent wipes: 0 players. 0 hours after the latest wipe, the crowd peaked.

On what schedule does NC Test Server wipe?

NC Test Server's rhythm cannot be told yet: too few wipes on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 15 days 11 hours.

Server Details

How reliable is NC Test Server, and is it online now?

Offline: NC Test Server confirmed offline, last seen 13 days 13 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. Rust Tracker logged it first on 13 October 2026.

What Rust version is NC Test Server on?

Confirmed for NC Test Server: Rust network protocol 2634 and build 167781, Linux. Steam updates it for you; your game must share the protocol to join.

What location is NC Test Server hosted in?

No region is published by NC Test Server. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 173.233.154.19:28015.

Population

Is NC Test Server busy?

Offline: NC Test Server, last seen 13 days 13 hours ago.

How does NC Test Server compare in the rankings?

Seven-day player hours put NC Test Server at #15,085, within the top 70% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on NC Test Server?

The name of NC Test Server carries no gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Community, as a community server. On: VAC, Valve's anti-cheat.

Which map is confirmed for NC Test Server?

Generated by the game: the procedural map on NC Test Server.

How to Join

What is the way to join NC Test Server?

To connect: start Rust, press F1, enter client.connect 173.233.154.19:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard survival mode for Rust.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Team limit is 8, the game default.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.