TST017
Test Server
Offline 172.59.64.188:28015 checked 44d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 370/425
-
02COMPlayers 23/250
-
03COMPlayers 45/250
-
04COMPlayers 170/200
-
05COMPlayers 67/200
-
06COMPlayers 71/100
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry Test Server?
Community servers, no tags — the Rust Tracker lists that include Test Server. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which tags does Test Server carry, and what do they mean?
These tags are published by Test Server for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): Default team size: 8; v2633 (Protocol): Join only if your game is on protocol 2633; cs163794 (Build): This server runs game build 163794; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
On what schedule does Test Server wipe?
The record holds too few of Test Server's wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 44 days 11 hours.
Location and Status
How reliable is Test Server, and is it online now?
Offline: Test Server confirmed offline, last seen 44 days 10 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. The first sighting by Rust Tracker was 13 September 2026.
Which Rust build is Test Server running?
Rust network protocol 2633 and build 163794 is the build on Test Server; the platform is Windows. Steam updates it for you; your game must share the protocol to join.
Which location is Test Server in?
No region is published by Test Server. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 172.59.64.188:28015.
Player Count
How many players are on Test Server right now?
Offline now for Test Server, last seen 44 days 10 hours ago.
Settings
Which settings and rules are confirmed on Test Server?
The name of Test Server carries no gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. A community server: the server browser lists it under Community. VAC is on, Valve's anti-cheat.
Which map is confirmed for Test Server?
Generated by the game: the procedural map on Test Server.
How to Join
Which steps join Test Server?
Open the console in Rust with F1 after starting the game, then type client.connect 172.59.64.188:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp10
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.