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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Z SRV11,739online PAX51,557playing OCC3,316with players WIPED 3H122
MODModded traffic
Callsign

ZMB13235

ZombieSurvival Private Test

Offline 172.59.129.169:28015 checked 15d ago

moddedcarbonpve
Clearance · join
Players now 1/ 30 3% full
7-day average0peak –
Rank#13,235top 61%
Last wipe16d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct14 Oct15 Oct17 Oct18 Oct20 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  2. 02MOD
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  3. 03MOD
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  4. 04MOD
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  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry ZombieSurvival Private Test?

On Rust Tracker, ZombieSurvival Private Test sits in these lists: PvE servers, tracked live, Modded servers, tracked live and Zombie servers, on radar. It comes up under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Which tags does ZombieSurvival Private Test carry, and what do they mean?

The game's server browser reads these tags from ZombieSurvival Private Test: gmrust (Game mode): Survival as standard Rust plays; mp30 (Max players): 30 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167398 (Build): This server runs game build 167398; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^p (PvE): The world is the danger; players do not fight each other; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

Which wipe times are confirmed for ZombieSurvival Private Test?

The record holds too few of ZombieSurvival Private Test's wipes to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 16 days 17 hours.

Server Details

How reliable is ZombieSurvival Private Test, and is it online now?

Offline now, ZombieSurvival Private Test was last seen 15 days 14 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. First contact for Rust Tracker: 12 October 2026.

What Rust version is ZombieSurvival Private Test on?

Confirmed for ZombieSurvival Private Test: Rust network protocol 2634 and build 167398, Windows. To join, your game must be on the same protocol; Steam handles the update.

Where does ZombieSurvival Private Test sit?

No region is published by ZombieSurvival Private Test. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 172.59.129.169:28015.

Population

What is the player count on ZombieSurvival Private Test?

Last seen 15 days 14 hours ago; ZombieSurvival Private Test is offline at present.

What rank does ZombieSurvival Private Test carry among Rust servers?

On player hours over seven days, ZombieSurvival Private Test ranks #13,235, inside the top 61% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on ZombieSurvival Private Test?

The name of ZombieSurvival Private Test carries no gather rate. The game's default applies: groups can have up to 8 players. It runs pve, fighting between players is off. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Carbon. On: VAC, Valve's anti-cheat.

Which map is confirmed for ZombieSurvival Private Test?

Procedural map on ZombieSurvival Private Test, made by the game.

Connect

What is the way to join ZombieSurvival Private Test?

Open the console in Rust with F1 after starting the game, then type client.connect 172.59.129.169:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp30,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp30
Max players 30 slots on this server.
ts8
Group limit Team limit is 8, the game default.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs167398
Build This server runs game build 167398.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon is installed — a plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.