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Rust TrackerRTRC · Radar control
ATIS RTRC INFO R SRV11,880online PAX96,217playing OCC4,117with players WIPED 3H155
MODModded traffic
Callsign

ZMB13887

ZombieSurvival Private Test

Offline 172.59.128.1:28015 checked 8d ago

moddedcarbonpve
Clearance · join
Players now 1/ 30 3% full
7-day average0peak –
Rank#13,887top 63%
Last wipe15d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct17 Oct19 Oct21 Oct23 Oct25 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  5. 05MOD
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does ZombieSurvival Private Test appear in Rust Tracker lists and filters?

On Rust Tracker, ZombieSurvival Private Test sits in these lists: PvE servers, tracked live, Modded servers, tracked live and Zombie servers, on radar. These filters surface it on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Which tags does ZombieSurvival Private Test carry, and what do they mean?

The game's server browser reads these tags from ZombieSurvival Private Test: gmrust (Game mode): Survival as standard Rust plays; mp30 (Max players): 30 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): This server runs game build 167398; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^p (PvE): No player fights — the world is the danger; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

On what schedule does ZombieSurvival Private Test wipe?

ZombieSurvival Private Test's rhythm cannot be told yet: too few wipes on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 15 days 12 hours.

Server Details

Is ZombieSurvival Private Test up, and how does its uptime hold?

Tracking shows ZombieSurvival Private Test offline as of now, last seen 8 days 19 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. First contact for Rust Tracker: 15 October 2026.

Which Rust build is ZombieSurvival Private Test running?

Rust network protocol 2634 and build 167398 is the build on ZombieSurvival Private Test; the platform is Windows. To join, your game must be on the same protocol; Steam handles the update.

Which location is ZombieSurvival Private Test in?

No region is published by ZombieSurvival Private Test. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 172.59.128.1:28015.

Player Count

What is the player count on ZombieSurvival Private Test?

Last seen 8 days 19 hours ago; ZombieSurvival Private Test is offline at present.

How does ZombieSurvival Private Test compare in the rankings?

Seven-day player hours put ZombieSurvival Private Test at #13,887, within the top 63% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on ZombieSurvival Private Test?

The name of ZombieSurvival Private Test carries no gather rate. The game's default applies: groups can have up to 8 players. pve is the game mode, fighting between players is off. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Carbon. On: VAC, Valve's anti-cheat.

What map is ZombieSurvival Private Test on?

Generated by the game: the procedural map on ZombieSurvival Private Test.

Connect

How do you get onto ZombieSurvival Private Test?

Open the console in Rust with F1 after starting the game, then type client.connect 172.59.128.1:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp30,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp30
Max players 30 slots on this server.
ts8
Group limit Team limit is 8, the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs167398
Build This server runs game build 167398.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code Region code: not set.

Gameplay

^p
PvE No player fights — the world is the danger.

Mods and access

^z
Modded The game is changed by plugins or settings; listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.