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Rust TrackerRTRC · Radar control
ATIS RTRC INFO G SRV11,657online PAX32,896playing OCC2,828with players WIPED 3H79
COMCommunity traffic
Callsign

CBT5200=

Cubitas Rust

Online 172.240.53.131:2565 checked 11m ago

Clearance · join
Players now 0/ 150 0% full
7-day average0peak 2
Rank#5,200top 23%
Last wipe15d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeak
0123405:0014:0023:0007:0016:0002:00

Hourly average and peak, UTC.

Server performance

02040608005:0014:0023:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct15 Oct19 Oct22 Oct26 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 19 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 02:48 UTC15d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
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    Players 152/250
  2. 02COM
    Callsign RST015EU · groups of 12+ · monthly · 319 on average Rustoria.co - EU East Long
    Players 116/200
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 291 on average Rusty Moose |EU Main|
    Players 13/250
  4. 04COM
    Callsign RST015EU · groups of 16+ · weekly · 284 on average Rustoria.co - EU Main
    Players 23/250
  5. 05COM
    Callsign RST018EU · groups of 16+ · weekly · 274 on average Rustafied.com - EU Friday
    Players 12/100
  6. 06COM
    Callsign RST015EU · groups of 12+ · biweekly · 249 on average Rustoria.co - EU East Medium
    Players 28/200
ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does Cubitas Rust appear in Rust Tracker lists and filters?

Community servers, no tags — the Rust Tracker lists that include Cubitas Rust. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the tags mean that Cubitas Rust is listed under?

These tags are published by Cubitas Rust for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp150 (Max players): 150 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What should you expect on Cubitas Rust when wipe day lands?

The average peak across recent wipes: 2 players. 19 hours after the latest wipe, the crowd peaked.

When does Cubitas Rust wipe?

Cubitas Rust's rhythm cannot be told yet: too few wipes on record. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 15 days 1 hours since this world was made.

Server Details

What is the uptime on Cubitas Rust, and is it online?

Right now Cubitas Rust is online. The uptime it reports puts the last restart about 2 days 9 hours ago. 99% uptime over the last 7 full days, with 167 of 168 hours up. Rust Tracker logged it first on 12 October 2026.

Which Rust version is confirmed on Cubitas Rust?

Rust network protocol 2635 and build 168909 is the build on Cubitas Rust; the platform is Linux. To join, your game must be on the same protocol; Steam handles the update.

How smoothly does Cubitas Rust run?

For the last 48 hours it averaged 58 server fps; the floor was 22. Buildings, deployables and the rest of the world took it to a maximum of 211,374 entities. It drew as much as 5,327 MB of memory. Players feel lag when fps drops and the entity count climbs.

Where does Cubitas Rust sit?

Nothing on region from Cubitas Rust; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 172.240.53.131:2565.

Player Count

Is Cubitas Rust busy?

Tracking Cubitas Rust: 0 of 150 slots filled. Over seven days: average 0, peak 2 players.

What rank does Cubitas Rust carry among Rust servers?

Seven-day player hours put Cubitas Rust at #5,200, within the top 23% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Cubitas Rust?

Nothing in Cubitas Rust's name states a gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. Listed under Community in the server browser, it is a community server. VAC is on, Valve's anti-cheat.

Which map is loaded on Cubitas Rust?

A procedural map of size 6,000 runs on Cubitas Rust, generated by the game from seed 474132176. Size and seed match, so the map is the same: view it on RustMaps from this page.

How to Join

How do you get onto Cubitas Rust?

Open the console in Rust with F1 after starting the game, then type client.connect 172.240.53.131:2565. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp150,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp150
Max players 150 slots on this server.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.