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Rust TrackerRTRC · Radar control
ATIS RTRC INFO P SRV11,626online PAX40,809playing OCC2,991with players WIPED 3H88
MODModded traffic
Callsign

HRD6790=

[US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly

Offline 172.240.227.20:25618 checked 17h ago

3x moddedoxide
Clearance · join
Players now 0/ 500 0% full
7-day average0peak 2
Rank#6,790top 30%
Last wipe22d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeak
00.250.50.75108:0014:0020:0001:0007:0013:00

Hourly average and peak, UTC.

Server performance

010020030040008:0014:0020:0001:0007:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep3 Oct9 Oct16 Oct22 Oct29 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap3.7 daysbetween real wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Wed 7 OctSat 3 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 01:05 UTC22d ago 3 – running 0
Sat 3 Oct, 07:49 UTC25d ago 0 – 3.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign HLL010NA · groups of 8+ · 3x · biweekly · 128 on average HollowServers.co 3x Solo/Duo |LootX3|JUST FULLWIPED
    Players 139/190
  2. 02MOD
    Callsign HLL010NA · groups of 8+ · 3x · biweekly · 122 on average HollowServers.co 3x Solo/Duo/Trio |LootX3|JUST FULLWIPED
    Players 47/100
  3. 03MOD
    Callsign ACR010NA · groups of 8+ · 3x · biweekly · 105 on average AceRust.com 3x Solo/Duo|LootX3|JUST FULLWIPED
    Players 22/100
  4. 04MOD
    Callsign UPS015NA · groups of 12+ · 3x · weekly · 96 on average [US] Upsurge Main | 3x Vanilla | 10/27
    Players 43/170
  5. 05MOD
    Callsign ASH627NA · groups of 100+ · 3x · monthly · 34 on average [US] AshRust 3x Monthly | QoL/Loot+ | Full Wiped
    Players 13/100
  6. 06MOD
    Callsign ACR010NA · groups of 8+ · 3x · monthly · 14 on average AceRust.com 3x Monthly Solo/Duo/Trio/Quad | JUST FULL WIPED
    Players 8/100
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly?

3x Rust servers: live tracking, Modded servers, tracked live and North America: live server tracking — the Rust Tracker lists that include [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly. These filters surface it on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 3x.

What do the tags mean that [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly is listed under?

These tags are published by [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp500 (Max players): Slots: 500; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What should you expect on [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly when wipe day lands?

Recent wipes averaged a peak of 2 players. 22 hours after the latest wipe, the crowd peaked.

When does [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly wipe?

[US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 22 days 6 hours.

Server Details

How reliable is [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly, and is it online now?

Offline now, [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly was last seen 17 hours ago. By its own uptime figure, the last restart was roughly 5 hours ago. Uptime stood at 94% for the last 7 full days, 158 of 168 hours online. The first sighting by Rust Tracker was 26 September 2026.

Which Rust version is confirmed on [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly?

Confirmed for [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly: Rust network protocol 2635 and build 168909, Linux. To join, your game must be on the same protocol; Steam handles the update.

What is performance like on [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly?

Server fps held an average of 220 across the last 48 hours, never below 188. Peak entity count: 79,034, covering buildings, deployables and all else in the world. It drew as much as 3,033 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

What location is [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly hosted in?

No region tag is published by [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly, but the name points to North America. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 172.240.227.20:25618.

Player Count

How many players are on [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly right now?

Offline: [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly, last seen 17 hours ago. Over seven days: average 0, peak 2 players. At 09:00 UTC it drew its highest average of the last 48 hours: 0 players.

What rank does [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly carry among Rust servers?

On player hours over seven days, [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly ranks #6,790, inside the top 30% of all ranked servers.

Settings

Which settings and rules are confirmed on [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly?

Going by its name, [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly runs 3x gather. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. On: VAC, Valve's anti-cheat.

Which map is loaded on [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly?

The map on [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly is procedural, size 3,600, seed 746719189, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page.

How to Join

What is the way to join [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly?

To connect: start Rust, press F1, enter client.connect 172.240.227.20:25618 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp500
Max players Slots: 500.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.