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Rust TrackerRTRC · Radar control
ATIS RTRC INFO I SRV11,890online PAX103,852playing OCC4,020with players WIPED 3H420
COMCommunity traffic
Callsign

OFF15400

offline_test_server

Offline 169.0.215.43:28015 checked 21d ago

Clearance · join
Players now 1/ 1 100% full
7-day average0peak –
Rank#15,400top 70%
Last wipe21d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct9 Oct10 Oct12 Oct13 Oct15 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
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    Players 322/375
  2. 02COM
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    Players 439/475
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 280 on average Rusty Moose |EU Main|
    Players 972/1000
  4. 04COM
    Callsign RST018EU · groups of 16+ · weekly · 276 on average Rustafied.com - EU Friday
    Players 47/100
  5. 05COM
    Callsign RST015EU · groups of 16+ · weekly · 265 on average Rustoria.co - EU Main
    Players 986/1000
  6. 06COM
    Callsign RST015NA · groups of 16+ · weekly · 235 on average Rustoria.co - US Main
    Players 72/250
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show offline_test_server?

Community servers, no tags — the Rust Tracker lists that include offline_test_server. It comes up under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which tags does offline_test_server carry, and what do they mean?

The game's server browser reads these tags from offline_test_server: gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): 1 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167058 (Build): This server runs game build 167058; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

When does offline_test_server wipe?

Too few wipes on record for offline_test_server to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 21 days 22 hours.

Location and Status

Is offline_test_server up, and how does its uptime hold?

Offline now, offline_test_server was last seen 21 days 6 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. Rust Tracker logged it first on 7 October 2026.

What Rust version is offline_test_server on?

Confirmed for offline_test_server: Rust network protocol 2634 and build 167058, Windows. To join, your game must be on the same protocol; Steam handles the update.

What location is offline_test_server hosted in?

Nothing on region from offline_test_server; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 169.0.215.43:28015.

Population

Is offline_test_server busy?

Offline: offline_test_server, last seen 21 days 6 hours ago.

How does offline_test_server compare in the rankings?

On player hours over seven days, offline_test_server ranks #15,400, inside the top 70% of all ranked servers.

Settings

Which settings and rules are confirmed on offline_test_server?

Nothing in offline_test_server's name states a gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. Listed under Community in the server browser, it is a community server. VAC is on, Valve's anti-cheat.

Which map is loaded on offline_test_server?

Generated by the game: the procedural map on offline_test_server.

How to Join

Which steps join offline_test_server?

Open the console in Rust with F1 after starting the game, then type client.connect 169.0.215.43:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2634,gmrust,cs167058,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp1
Max players 1 slots on this server.
ts8
Group limit Teams cap at 8; this is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs167058
Build This server runs game build 167058.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.