OFF15400
offline_test_server
Offline 169.0.215.43:28015 checked 21d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 322/375
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02COMPlayers 439/475
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03COMPlayers 972/1000
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04COMPlayers 47/100
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05COMPlayers 986/1000
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06COMPlayers 72/250
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show offline_test_server?
Community servers, no tags — the Rust Tracker lists that include offline_test_server. It comes up under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which tags does offline_test_server carry, and what do they mean?
The game's server browser reads these tags from offline_test_server: gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): 1 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167058 (Build): This server runs game build 167058; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
When does offline_test_server wipe?
Too few wipes on record for offline_test_server to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 21 days 22 hours.
Location and Status
Is offline_test_server up, and how does its uptime hold?
Offline now, offline_test_server was last seen 21 days 6 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. Rust Tracker logged it first on 7 October 2026.
What Rust version is offline_test_server on?
Confirmed for offline_test_server: Rust network protocol 2634 and build 167058, Windows. To join, your game must be on the same protocol; Steam handles the update.
What location is offline_test_server hosted in?
Nothing on region from offline_test_server; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 169.0.215.43:28015.
Population
Is offline_test_server busy?
Offline: offline_test_server, last seen 21 days 6 hours ago.
How does offline_test_server compare in the rankings?
On player hours over seven days, offline_test_server ranks #15,400, inside the top 70% of all ranked servers.
Settings
Which settings and rules are confirmed on offline_test_server?
Nothing in offline_test_server's name states a gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. Listed under Community in the server browser, it is a community server. VAC is on, Valve's anti-cheat.
Which map is loaded on offline_test_server?
Generated by the game: the procedural map on offline_test_server.
How to Join
Which steps join offline_test_server?
Open the console in Rust with F1 after starting the game, then type client.connect 169.0.215.43:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp1,ptrak,$r?,v2634,gmrust,cs167058,ts8
Game
gmrust
mp1
ts8
v2634
cs167058
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.