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Rust TrackerRTRC · Radar control
ATIS RTRC INFO I SRV11,637online PAX32,508playing OCC2,805with players WIPED 3H70
MODModded traffic
Callsign

DVE13065=

Dev

Online NA 168.100.162.12:29015 checked 8m ago

weekly wipes moddedoxide
Clearance · join
Players now 0/ ?
7-day average0peak 1
Rank#13,065top 59% · #1411 in NA
Last wipe8h agoweekly schedule
Next wipe6d 15hWed 4 Nov, 20:36 UTC
Track history

Players

AveragePeakWipe
00.250.50.75105:0014:0023:0008:0017:0003:00Wiped Wed 28 Oct, 20:36 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608005:0014:0023:0008:0017:0003:00Wiped Wed 28 Oct, 20:36 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 59% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

from its schedule tag
ETD · next wipe

Next wipe Wednesday 4 November, 20:36 UTC, in 6d 15h.

Its weekly schedule tag · low confidence

usual gap2.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 6d 15hWed 4 Nov, 20:36 UTC
  2. 7d 14hThu 5 Nov, 19:00 UTCFW
  3. 13d 15hWed 11 Nov, 20:36 UTC
  4. 20d 15hWed 18 Nov, 20:36 UTC
  5. 27d 15hWed 25 Nov, 20:36 UTC
  6. 34d 15hWed 2 Dec, 20:36 UTC
  7. 35d 14hThu 3 Dec, 19:00 UTCFW
  8. 41d 15hWed 9 Dec, 20:36 UTC

The first 48 hours of its last wipes

Mon 26 OctFri 23 OctThu 22 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 20:36 UTC8h ago – – running 0
Mon 26 Oct, 19:35 UTC2d ago 1 halved by day 1 2 days 0
Fri 23 Oct, 04:45 UTC6d ago 1 halved by day 1 3.6 days 0
Thu 22 Oct, 04:06 UTC7d ago 1 – 1 days 0
Wed 14 Oct, 20:24 UTC14d ago 1 halved by day 1 7.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign WLL015NA · groups of 8+ · weekly · 26 on average [NA] Willjum's Solo Only | Thursday Wipes
    Players 11/100
  2. 02MOD
    Callsign DGN027NA · groups of 8+ · weekly · 15 on average Rust Degens - US Vanilla | Fridays
    Players 0/150
  3. 03COM
    Callsign RST015NA · groups of 12+ · weekly · 251 on average Rusty Moose |US Main|
    Players 32/250
  4. 04COM
    Callsign RST015NA · groups of 16+ · weekly · 235 on average Rustoria.co - US Main
    Players 32/250
  5. 05COM
    Callsign RST015NA · groups of 12+ · weekly · 203 on average Rusty Moose |US Mondays|
    Players 315/400
  6. 06COM
    Callsign RST018NA · groups of 16+ · weekly · 155 on average Rustafied.com - US Friday
    Players 7/100
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show Dev?

These Rust Tracker lists carry Dev: Modded servers, tracked live and North America: live server tracking. On the server list, these filters bring it up: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

What do the tags mean that Dev is listed under?

These tags are published by Dev for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): Slots: 0; ts8 (Group limit): Default team size: 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^w (Weekly): Every week it wipes; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; NA (North America): The server browser lists it under North America. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What should you expect on Dev when wipe day lands?

At their busiest, recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 1 where it did not hold.

Which wipe times are confirmed for Dev?

Dev's schedule is unconfirmed, too few wipes being on record, so the prediction follows its tag. Due on Wednesday 4 November at 20:36 UTC: its next wipe. Its world went live 8 hours. Its tags carry a weekly wipe schedule.

Location and Status

How reliable is Dev, and is it online now?

Dev is up and online at this moment. About 6 hours ago it restarted last, based on reported uptime. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. First contact for Rust Tracker: 13 September 2026.

Which Rust version is confirmed on Dev?

Rust network protocol 2635 and build 168909 on Linux is what Dev runs. The same protocol is required to join, and Steam updates it for you.

How smoothly does Dev run?

Server fps held an average of 59 across the last 48 hours, never below 46. Maximum entities carried: 73,132, from buildings and deployables to everything else. Memory peaked at 3,224 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Which location is Dev in?

The NA tag places Dev in North America, by its own listing. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 168.100.162.12:29015.

Population

What is the player count on Dev?

0 players confirmed on Dev. Peak of 1 in the last seven days, average 0 players. Peak traffic in the last 48 hours came at 20:00 UTC, averaging 0 players.

What rank does Dev carry among Rust servers?

Dev places #13,065 on seven-day player hours, #1,411 in North America and in the top 59% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Dev?

No gather rate appears in Dev's name. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.

What map is Dev on?

The map on Dev is procedural, size 3,700, seed 1337, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page. Its map goes by the name Custom Map.

How to Join

What is the way to join Dev?

Open the console in Rust with F1 after starting the game, then type client.connect 168.100.162.12:29015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp0
Max players Slots: 0.
ts8
Group limit Default team size: 8.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Wipe schedule

^w
Weekly Every week it wipes.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.