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Rust TrackerRTRC · Radar control
ATIS RTRC INFO G SRV11,874online PAX95,790playing OCC4,087with players WIPED 3H159
MODModded traffic
Callsign

LST5537=

PVE - The Last of Us

Online 167.160.93.2:28015 checked 15m ago

moddedoxide
Clearance · join
Players now 0/ 50 0% full
7-day average0peak 2
Rank#5,537top 25%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
00.511.5218:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

01020304018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held67%else halves by day 5

The first 48 hours of its last wipes

Wed 21 OctMon 5 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 22:32 UTC5d ago 2 – running 0
Mon 5 Oct, 17:35 UTC22d ago 1 held half 16.2 days 1
Fri 2 Oct, 13:50 UTC25d ago 2 held half 3.2 days 0
Sat 26 Sep, 13:21 UTC31d ago 3 halved by day 5 6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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    Players 31/100
  2. 02MOD
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    Players 14/50
  3. 03MOD
    Callsign WLL015NA · groups of 8+ · weekly · 26 on average [NA] Willjum's Solo Only | Thursday Wipes
    Players 12/100
  4. 04MOD
    Callsign WLL015NA · groups of 8+ · monthly · 17 on average [NA] Willjum's Casual Solo/Duo Monthly
    Players 9/175
  5. 05MOD
    Callsign DGN027NA · groups of 8+ · weekly · 14 on average Rust Degens - US Vanilla | Fridays
    Players 11/150
  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry PVE - The Last of Us?

These Rust Tracker lists carry PVE - The Last of Us: Modded servers, tracked live and North America: live server tracking. These filters surface it on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on PVE - The Last of Us?

The game's server browser reads these tags from PVE - The Last of Us: gmvanilla (Game mode): Survival in vanilla mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

What should you expect on PVE - The Last of Us when wipe day lands?

The average peak across recent wipes: 2 players. 3 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 67% of recent wipes. By day 5 the crowd dropped below half where it did not hold.

When does PVE - The Last of Us wipe?

Irregular wipe times at PVE - The Last of Us: there is no next wipe to predict. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 5 days 19 hours.

Location and Status

What is the uptime on PVE - The Last of Us, and is it online?

Right now PVE - The Last of Us is online. The uptime it reports puts the last restart about 24 hours ago. Uptime stood at 100% for the last 7 full days, 168 of 168 hours online. The first sighting by Rust Tracker was 13 September 2026.

What Rust version is PVE - The Last of Us on?

Confirmed for PVE - The Last of Us: Rust network protocol 2635 and build 168909, Windows. Steam updates it for you; your game must share the protocol to join.

What is performance like on PVE - The Last of Us?

Server fps held an average of 30 across the last 48 hours, never below 30. Maximum entities carried: 114,610, from buildings and deployables to everything else. It drew as much as 7,108 MB of memory. A climbing entity count and low fps are what register as lag for players.

What location is PVE - The Last of Us hosted in?

No region tag from PVE - The Last of Us, but the name points to North America. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 167.160.93.2:28015.

Population

Is PVE - The Last of Us busy?

Slots 50; players on board 0: that is PVE - The Last of Us now. Seven-day average 0 players; peak 2. At 04:00 UTC it drew its highest average of the last 48 hours: 1 players.

How does PVE - The Last of Us compare in the rankings?

Seven-day player hours put PVE - The Last of Us at #5,537, within the top 25% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on PVE - The Last of Us?

The name of PVE - The Last of Us carries no gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. On: VAC, Valve's anti-cheat.

Which map is loaded on PVE - The Last of Us?

A procedural map of size 4,250 runs on PVE - The Last of Us, generated by the game from seed 979669. Same size, same seed, same map. RustMaps shows it, linked from this page.

Connect

How do you get onto PVE - The Last of Us?

Open the console in Rust with F1 after starting the game, then type client.connect 167.160.93.2:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.