PVE3057=
PvE Vanilla
Online 164.152.122.143:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 14% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 19h.
The force wipe · high confidence
Coming wipes
- 6d 19hThu 5 Nov, 19:00 UTCFW
- 34d 19hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 42 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:49 UTC FW28d ago | 10 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 72/300
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02MODPlayers 51/200
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03MODPlayers 41/200
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04MODPlayers 108/125
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05MODPlayers 22/100
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06MODPlayers 34/100
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry PvE Vanilla?
On Rust Tracker, PvE Vanilla sits in these lists: PvE servers, tracked live and Modded servers, tracked live. On the server list, these filters bring it up: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the tags mean that PvE Vanilla is listed under?
These tags are published by PvE Vanilla for the game's server browser to read: gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Default team size: 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^v (Vanilla): As Facepunch ships it: rates, kits and rules are unchanged; ^p (PvE): No player fights — the world is the danger; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
What should you expect on PvE Vanilla when wipe day lands?
At their busiest, recent wipes averaged 10 players. 42 hours after the latest wipe, the crowd peaked.
On what schedule does PvE Vanilla wipe?
The only wipe at PvE Vanilla is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. 28 days 3 hours since this world was made. A monthly wipe schedule is published in its tags.
Location and Status
Is PvE Vanilla up, and how does its uptime hold?
PvE Vanilla is up and online at this moment. By its own uptime figure, the last restart was roughly 11 hours ago. 99% uptime over the last 7 full days, with 167 of 168 hours up. Rust Tracker logged it first on 13 September 2026.
Which Rust version is confirmed on PvE Vanilla?
Rust network protocol 2635 and build 168909 is the build on PvE Vanilla; the platform is Windows. The same protocol is required to join, and Steam updates it for you.
Is PvE Vanilla holding performance?
Average server fps over the last 48 hours: 74, with a low of 42. Peak entity count: 109,014, covering buildings, deployables and all else in the world. It drew as much as 3,472 MB of memory. A climbing entity count and low fps are what register as lag for players.
Where does PvE Vanilla sit?
No region is published by PvE Vanilla. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 164.152.122.143:28015.
Population
Is PvE Vanilla busy?
PvE Vanilla is at 0 players, capacity 50. Peak of 6 in the last seven days, average 1 players. Busiest window in 48 hours: 00:00 UTC, 3 players on average.
What rank does PvE Vanilla carry among Rust servers?
Seven-day player hours put PvE Vanilla at #3,057, within the top 14% of all ranked servers.
Settings
Which settings and rules are confirmed on PvE Vanilla?
Nothing in PvE Vanilla's name states a gather rate. The game's default applies: groups can have up to 8 players. It runs pve, fighting between players is off. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. Vanilla is its own label: as Facepunch ships it: rates, kits and rules are unchanged. On: VAC, Valve's anti-cheat.
Which map is loaded on PvE Vanilla?
A procedural map of size 4,250 runs on PvE Vanilla, generated by the game from seed 598141. Size and seed match, so the map is the same: view it on RustMaps from this page.
Connect
What is the way to join PvE Vanilla?
Open the console in Rust with F1 after starting the game, then type client.connect 164.152.122.143:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,^m,^v,^p,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp50
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.