UNC15290
Uncle Moe's Club
Offline 162.33.24.66:9015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h.
The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 16/700
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02MODPlayers 52/700
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03MODPlayers 7/1000
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04MODPlayers 41/1000
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05MODPlayers 76/1000
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06MODPlayers 146/1000
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show Uncle Moe's Club?
These Rust Tracker lists carry Uncle Moe's Club: Modded servers, tracked live. These filters surface it on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the tags mean that Uncle Moe's Club is listed under?
These tags are published by Uncle Moe's Club for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): 40 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167231 (Build): The game build is 167231; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^v (Vanilla): Facepunch's game unaltered: rates, kits and rules unchanged; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
Which wipe times are confirmed for Uncle Moe's Club?
An estimate from the force wipe gives Uncle Moe's Club's next wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its world went live 26 days 3 hours. Tags list a monthly wipe schedule.
Location and Status
What is the uptime on Uncle Moe's Club, and is it online?
Offline: Uncle Moe's Club confirmed offline, last seen 42 hours ago. The uptime it reports puts the last restart about 19 days 11 hours ago. 150 of 168 hours up over the last 7 full days: 89% uptime. Rust Tracker logged it first on 3 October 2026.
What Rust version is Uncle Moe's Club on?
Confirmed for Uncle Moe's Club: Rust network protocol 2634 and build 167231, Linux. The same protocol is required to join, and Steam updates it for you.
Is Uncle Moe's Club holding performance?
Average server fps over the last 48 hours: 237, with a low of 235. Buildings, deployables and the rest of the world took it to a maximum of 14,654 entities. Memory peaked at 2,424 MB. Lag, as players experience it, comes from low fps and a rising entity count.
What location is Uncle Moe's Club hosted in?
Region: none published by Uncle Moe's Club. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 162.33.24.66:9015.
Player Count
How many players are on Uncle Moe's Club right now?
Offline now for Uncle Moe's Club, last seen 42 hours ago. The last seven days put it at 0 players on average.
What rank does Uncle Moe's Club carry among Rust servers?
On player hours over seven days, Uncle Moe's Club ranks #15,290, inside the top 69% of all ranked servers.
Settings
Which settings and rules are confirmed on Uncle Moe's Club?
No gather rate appears in Uncle Moe's Club's name. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. Vanilla is its own label: facepunch's game unaltered: rates, kits and rules unchanged. VAC is on, Valve's anti-cheat.
What map is Uncle Moe's Club on?
A procedural map of size 2,000 runs on Uncle Moe's Club, generated by the game from seed 1. Size and seed match, so the map is the same: view it on RustMaps from this page.
Connect
Which steps join Uncle Moe's Club?
To connect: start Rust, press F1, enter client.connect 162.33.24.66:9015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp40,ptrak,$r?,v2634,^m,^v,gmrust,cs167231,ts8,^o^z
Game
gmrust
mp40
ts8
v2634
cs167231
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.