WHY14447
WhyPlayTestStuff2
Offline 162.142.111.85:28030 checked 29d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 6h.
The force wipe · high confidence
Coming wipes
- 7d 6hThu 5 Nov, 19:00 UTCFW
- 35d 6hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 2 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 18:19 UTC33d ago | 1+2 queue | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 43/100
-
02MODPlayers 8/100
-
03MODPlayers 3/200
-
04MODPlayers 10/50
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05MODPlayers 7/40
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06MODPlayers 7/35
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry WhyPlayTestStuff2?
Build, creative and sandbox servers, Rust creative servers, tracked live and Vanilla Rust servers, tracked live — the Rust Tracker lists that include WhyPlayTestStuff2. These filters surface it on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Wipe schedule: Monthly.
Which tags does WhyPlayTestStuff2 carry, and what do they mean?
Listed for the server browser to read, WhyPlayTestStuff2 publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp0 (Max players): Slots: 0; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166257 (Build): The game build is 166257; ptrak (Networking): RakNet is the network layer — the game's standard; $rus4 (Region code): Region code: us4; ^m (Monthly): Follows Facepunch's force wipe: one wipe per month; ^v (Vanilla): Facepunch's game unaltered: rates, kits and rules unchanged; ^c (Creative): No gathering; sandbox building lets you build what you like; ^k (Build server): Design and practise bases. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
What should you expect on WhyPlayTestStuff2 when wipe day lands?
The average peak across recent wipes: 1 players. This wipe, 0 hours in was the peak: 2 were holding in the queue.
On what schedule does WhyPlayTestStuff2 wipe?
Once a month is the wipe rate at WhyPlayTestStuff2, on the force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. This world has been running 33 days 18 hours. Its tags carry a monthly wipe schedule.
Location and Status
How reliable is WhyPlayTestStuff2, and is it online now?
Offline: WhyPlayTestStuff2 confirmed offline, last seen 29 days 14 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. Rust Tracker logged it first on 17 September 2026.
Which Rust build is WhyPlayTestStuff2 running?
Confirmed for WhyPlayTestStuff2: Rust network protocol 2634 and build 166257, Windows. To join, your game must be on the same protocol; Steam handles the update.
Where does WhyPlayTestStuff2 sit?
No region is published by WhyPlayTestStuff2; region code us4. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 162.142.111.85:28030.
Population
What is the player count on WhyPlayTestStuff2?
Last seen 29 days 14 hours ago; WhyPlayTestStuff2 is offline at present.
How does WhyPlayTestStuff2 compare in the rankings?
Top 60% of all ranked servers, and #14,447 on seven-day player hours: WhyPlayTestStuff2.
Settings
Which settings and rules are confirmed on WhyPlayTestStuff2?
The name of WhyPlayTestStuff2 carries no gather rate. The game's default applies: groups can have up to 8 players. It runs build & creative, no gathering, just sandbox building. Listed under Community in the server browser, it is a community server. It uses the word vanilla for itself: facepunch's game unaltered: rates, kits and rules unchanged. VAC is on, Valve's anti-cheat.
What map is WhyPlayTestStuff2 on?
The map on WhyPlayTestStuff2 is procedural, size 4,250, seed 1991152213, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map.
How to Join
What is the way to join WhyPlayTestStuff2?
To connect: start Rust, press F1, enter client.connect 162.142.111.85:28030 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp0,ptrak,$rus4,v2634,^m,^v,^c,^k,gmrust,cs166257,ts8
Game
gmrust
mp0
ts8
v2634
cs166257
ptrak
$rus4
Wipe schedule
^m
Difficulty
^v
Gameplay
^c
^k
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.