Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO Q SRV11,632online PAX42,162playing OCC3,029with players WIPED 3H90
COMCommunity traffic
Callsign

TRB15131

TroubleChute

Offline 161.13.116.81:28015 checked 36d ago

Clearance · join
Players now 0/ 16 0% full
7-day average0peak –
Rank#15,131top 66%
Last wipe36d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep24 Sep26 Sep27 Sep29 Sep30 Sep

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 23 Sep, 05:12 UTC36d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign RST015EU · groups of 12+ · weekly · 526 on average Rusty Moose |EU Mondays|
    Players 280/300
  2. 02COM
    Callsign RST015EU · groups of 12+ · monthly · 319 on average Rustoria.co - EU East Long
    Players 230/250
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 291 on average Rusty Moose |EU Main|
    Players 20/250
  4. 04COM
    Callsign RST015EU · groups of 16+ · weekly · 278 on average Rustoria.co - EU Main
    Players 21/250
  5. 05COM
    Callsign RST018EU · groups of 16+ · weekly · 275 on average Rustafied.com - EU Friday
    Players 26/100
  6. 06COM
    Callsign RST015EU · groups of 12+ · biweekly · 247 on average Rustoria.co - EU East Medium
    Players 107/200
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show TroubleChute?

These Rust Tracker lists carry TroubleChute: Community servers, no tags. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on TroubleChute?

These tags are published by TroubleChute for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp16 (Max players): Slots: 16; ts8 (Group limit): Team limit is 8, the game default; v2631 (Protocol): Your game must be on protocol 2631 to connect; cs158021 (Build): Build: 158021; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What happens on TroubleChute on wipe day?

At their busiest, recent wipes averaged 1 players. The peak on the latest wipe came 0 hours after it.

On what schedule does TroubleChute wipe?

The record holds too few of TroubleChute's wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 36 days 2 hours.

Server Details

How reliable is TroubleChute, and is it online now?

Tracking shows TroubleChute offline as of now, last seen 36 days 2 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. Rust Tracker logged it first on 23 September 2026.

Which Rust version is confirmed on TroubleChute?

Confirmed for TroubleChute: Rust network protocol 2631 and build 158021, Windows. To join, your game must be on the same protocol; Steam handles the update.

Which location is TroubleChute in?

Nothing on region from TroubleChute; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 161.13.116.81:28015.

Player Count

Is TroubleChute busy?

Last seen 36 days 2 hours ago; TroubleChute is offline at present.

How does TroubleChute compare in the rankings?

Top 66% of all ranked servers, and #15,131 on seven-day player hours: TroubleChute.

Settings

Which settings and rules are confirmed on TroubleChute?

Nothing in TroubleChute's name states a gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. A community server: the server browser lists it under Community. VAC is on, Valve's anti-cheat.

Which map is confirmed for TroubleChute?

Procedural map on TroubleChute, made by the game.

Connect

What is the way to join TroubleChute?

Open the console in Rust with F1 after starting the game, then type client.connect 161.13.116.81:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp16,ptrak,$r?,v2631,gmrust,cs158021,ts8

Game

gmrust
Game mode Rust survival, standard mode.
mp16
Max players Slots: 16.
ts8
Group limit Team limit is 8, the game default.
v2631
Protocol Your game must be on protocol 2631 to connect.
cs158021
Build Build: 158021.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.