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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Z SRV11,824online PAX88,321playing OCC3,715with players WIPED 3H404
MODModded traffic
Callsign

RCC12844=

Raccoon Isle | JAPAN PvE

Online 160.251.208.9:28015 checked 9m ago

monthly wipes moddedoxide
Clearance · join
Players now 0/ 50 0% full
7-day average0peak 1
Rank#12,844top 58%
Last wipe27d agomonthly schedule
Next wipe6d 21hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
00.250.50.75122:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

02040608022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h.

The force wipe · high confidence

wipe-day peak3players, last three wipes

Coming wipes

  1. 6d 21hThu 5 Nov, 19:00 UTCFW
  2. 34d 21hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 18 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:07 UTC FW28d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign DNO016EA · groups of 8+ · monthly · 11 on average [JP] DON-tacos PvE
    Players 1/100
  2. 02MOD
    Callsign PVP112EA · groups of 8+ · monthly · 4 on average 『夜猫子』PVP1000倍/全解/传送/秒造/礼包/NPC爆枪
    Players 2/188
  3. 03MOD
    Callsign PVP017EA · groups of 8+ · monthly · 3 on average 【萌新PVP】2倍|月清|上班族|种植|50维护|养老
    Players 2/100
  4. 04MOD
    Callsign SOL114EA · groups of 8+ · monthly · 2 on average 『夜猫子』2倍1废/独狼/SOLO/无法组队/官清
    Players 0/188
  5. 05MOD
    Callsign SRV015EA · groups of 8+ · monthly · 1 on average #1[坚果]原倍 仿官/不限/萌新/养老/月清
    Players 0/500
  6. 06MOD
    Callsign PVP113EA · groups of 8+ · monthly · 1 on average 『无期』1000倍/双生态/PVP&PVE/萌新首选
    Players 0/100
ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does Raccoon Isle | JAPAN PvE appear in Rust Tracker lists and filters?

Modded servers, tracked live — the Rust Tracker lists that include Raccoon Isle | JAPAN PvE. It comes up under these filters on the server list: Region: Asia; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

What do the tags mean that Raccoon Isle | JAPAN PvE is listed under?

Listed for the server browser to read, Raccoon Isle | JAPAN PvE publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What should you expect on Raccoon Isle | JAPAN PvE when wipe day lands?

At their busiest, recent wipes averaged 3 players. 18 hours after the latest wipe, the crowd peaked.

Which wipe times are confirmed for Raccoon Isle | JAPAN PvE?

One wipe a month for Raccoon Isle | JAPAN PvE: the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its world went live 27 days 23 hours. A monthly wipe schedule is published in its tags.

Location and Status

What is the uptime on Raccoon Isle | JAPAN PvE, and is it online?

Tracking shows Raccoon Isle | JAPAN PvE online as of now. By its own uptime figure, the last restart was roughly 23 hours ago. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. Rust Tracker logged it first on 13 September 2026.

What Rust version is Raccoon Isle | JAPAN PvE on?

Rust network protocol 2635 and build 168909 on Linux is what Raccoon Isle | JAPAN PvE runs. The same protocol is required to join, and Steam updates it for you.

Is Raccoon Isle | JAPAN PvE holding performance?

Average server fps over the last 48 hours: 35, with a low of 15. Maximum entities carried: 165,013, from buildings and deployables to everything else. Memory peaked at 4,282 MB. A climbing entity count and low fps are what register as lag for players.

Which location is Raccoon Isle | JAPAN PvE in?

No region tag from Raccoon Isle | JAPAN PvE, but the name points to Asia. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 160.251.208.9:28015.

Player Count

Is Raccoon Isle | JAPAN PvE busy?

Raccoon Isle | JAPAN PvE is at 0 players, capacity 50. Over seven days: average 0, peak 1 players. At 13:00 UTC it drew its highest average of the last 48 hours: 1 players.

How does Raccoon Isle | JAPAN PvE compare in the rankings?

Seven-day player hours put Raccoon Isle | JAPAN PvE at #12,844, within the top 58% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Raccoon Isle | JAPAN PvE?

The name of Raccoon Isle | JAPAN PvE carries no gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.

Which map is confirmed for Raccoon Isle | JAPAN PvE?

The map on Raccoon Isle | JAPAN PvE is procedural, size 5,000, seed 1151759046, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.

How to Join

What is the way to join Raccoon Isle | JAPAN PvE?

Open the console in Rust with F1 after starting the game, then type client.connect 160.251.208.9:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Default team size: 8.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code Region code: not set.

Wipe schedule

^m
Monthly Monthly wipe, on Facepunch's force wipe.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.