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Rust TrackerRTRC · Radar control
ATIS RTRC INFO M SRV11,830online PAX89,192playing OCC3,733with players WIPED 3H415
COMCommunity traffic
Callsign

RST10757=

RustServer_27163

Online 160.251.198.26:28015 checked 11m ago

Clearance · join
Players now 0/ 50 0% full
7-day average0peak 1
Rank#10,757top 48%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeakWipe
00.250.50.75105:0013:0021:0005:0012:0020:00Wiped Wed 28 Oct, 05:06 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
025507510005:0013:0021:0005:0012:0020:00Wiped Wed 28 Oct, 05:06 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct29 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 05:06 UTC1d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign RST015EU · groups of 12+ · weekly · 506 on average Rusty Moose |EU Mondays|
    Players 206/250
  2. 02COM
    Callsign RST015EU · groups of 12+ · monthly · 318 on average Rustoria.co - EU East Long
    Players 287/300
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 282 on average Rusty Moose |EU Main|
    Players 764/800
  4. 04COM
    Callsign RST018EU · groups of 16+ · weekly · 277 on average Rustafied.com - EU Friday
    Players 45/100
  5. 05COM
    Callsign RST015EU · groups of 16+ · weekly · 266 on average Rustoria.co - EU Main
    Players 861/900
  6. 06COM
    Callsign RST015EU · groups of 12+ · biweekly · 242 on average Rustoria.co - EU East Medium
    Players 690/725
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry RustServer_27163?

These Rust Tracker lists carry RustServer_27163: Community servers, no tags. It comes up under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Which tags does RustServer_27163 carry, and what do they mean?

Listed for the server browser to read, RustServer_27163 publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

On what schedule does RustServer_27163 wipe?

The record holds too few of RustServer_27163's wipes to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 40 hours.

Location and Status

What is the uptime on RustServer_27163, and is it online?

Tracking shows RustServer_27163 online as of now. By its own uptime figure, the last restart was roughly 39 hours ago. 11% uptime over the last 7 full days, with 18 of 168 hours up. The first sighting by Rust Tracker was 13 September 2026.

Which Rust build is RustServer_27163 running?

Rust network protocol 2635 and build 168909 is the build on RustServer_27163; the platform is Linux. Steam updates it for you; your game must share the protocol to join.

How smoothly does RustServer_27163 run?

Server fps held an average of 71 across the last 48 hours, never below 36. Maximum entities carried: 69,621, from buildings and deployables to everything else. It drew as much as 2,273 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

What location is RustServer_27163 hosted in?

Nothing on region from RustServer_27163; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 160.251.198.26:28015.

Player Count

Is RustServer_27163 busy?

Slots 50; players on board 0: that is RustServer_27163 now. Seven-day average 0 players; peak 1. Busiest window in 48 hours: 06:00 UTC, 1 players on average.

What rank does RustServer_27163 carry among Rust servers?

On player hours over seven days, RustServer_27163 ranks #10,757, inside the top 48% of all ranked servers.

Settings

Which settings and rules are confirmed on RustServer_27163?

Nothing in RustServer_27163's name states a gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. A community server: the server browser lists it under Community. VAC is on, Valve's anti-cheat.

Which map is loaded on RustServer_27163?

Generated by the game from seed 16450, the procedural map on RustServer_27163 measures 3,500. Look at it on RustMaps from this page: equal size and seed return the same map.

Connect

Which steps join RustServer_27163?

Open the console in Rust with F1 after starting the game, then type client.connect 160.251.198.26:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival mode for Rust.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.