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Rust TrackerRTRC · Radar control
ATIS RTRC INFO H SRV11,757online PAX64,357playing OCC3,442with players WIPED 3H196
MODModded traffic
Callsign

RUS4869=

Rust 1st -開発中-

Online 160.251.172.243:28115 checked 7m ago

moddedoxide
Clearance · join
Players now 0/ 2 0% full
7-day average0peak 1
Rank#4,869top 22%
Last wipe5h agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeakWipe
00.250.50.75112:0021:0006:0015:0001:0010:00Wiped Thu 29 Oct, 05:54 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040012:0021:0006:0015:0001:0010:00Wiped Thu 29 Oct, 05:54 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.3 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held75%else halves by day 3

The first 48 hours of its last wipes

Mon 26 OctTue 13 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 02:07 UTC9h ago – – running 0
Mon 26 Oct, 00:13 UTC3d ago 1 – – 0
Tue 13 Oct, 00:23 UTC16d ago 1 halved by day 3 13 days 0
Sun 11 Oct, 23:56 UTC17d ago 1 – 1 days 0
Fri 9 Oct, 11:10 UTC20d ago 1 held half 2.5 days 0
Wed 7 Oct, 11:49 UTC21d ago 1 held half 2 days 0
Tue 6 Oct, 00:02 UTC23d ago 1 – 1.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign QSS026EA · groups of 20+ · weekly · 25 on average QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造
    Players 35/100
  2. 02MOD
    Callsign SRV116EA · groups of 8+ · 21 on average ビビラスサーバー
    Players 30/500
  3. 03MOD
    Callsign SRV030EA · groups of 8+ · weekly · 20 on average 【蛋壳】10倍|10.23档|爆枪|礼包|新手推荐
    Players 2/200
  4. 04MOD
    Callsign EVN020EA · groups of 10+ · biweekly · 16 on average [JP]初心者PVPサーバー|RaidTime・ Events
    Players 12/100
  5. 05MOD
    Callsign PVE336EA · no group limit · 11 on average [守护]100倍PVE/迷雾僵尸/突袭基地/等级武直/萌新
    Players 19/100
  6. 06MOD
    Callsign DNO016EA · groups of 8+ · monthly · 11 on average [JP] DON-tacos PvE
    Players 19/100
ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does Rust 1st -開発中- appear in Rust Tracker lists and filters?

Modded servers, tracked live — the Rust Tracker lists that include Rust 1st -開発中-. It comes up under these filters on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags on Rust 1st -開発中-?

The game's server browser reads these tags from Rust 1st -開発中-: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): Slots: 2; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

What happens on Rust 1st -開発中- on wipe day?

At their busiest, recent wipes averaged 1 players. The peak on the latest wipe came 0 hours after it. The crowd stayed above half the peak until the next wipe in 75% of recent wipes. By day 3 the crowd dropped below half where it did not hold.

On what schedule does Rust 1st -開発中- wipe?

Wipe times at Rust 1st -開発中- are irregular, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 5 hours since this world was made.

Location and Status

Is Rust 1st -開発中- up, and how does its uptime hold?

Rust 1st -開発中- is up and online at this moment. About 4 hours ago it restarted last, based on reported uptime. 99% uptime over the last 7 full days, with 167 of 168 hours up. Rust Tracker logged it first on 13 September 2026.

Which Rust version is confirmed on Rust 1st -開発中-?

Rust network protocol 2635 and build 168909 is the build on Rust 1st -開発中-; the platform is Linux. The same protocol is required to join, and Steam updates it for you.

How smoothly does Rust 1st -開発中- run?

Server fps held an average of 221 across the last 48 hours, never below 170. Buildings, deployables and the rest of the world took it to a maximum of 4,804 entities. Peak memory use: 3,397 MB. Players feel lag when fps drops and the entity count climbs.

Which location is Rust 1st -開発中- in?

The name of Rust 1st -開発中- points to Asia, though no region tag is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 160.251.172.243:28115.

Player Count

What is the player count on Rust 1st -開発中-?

Slots 2; players on board 0: that is Rust 1st -開発中- now. Seven-day average 0 players; peak 1. Busiest window in 48 hours: 12:00 UTC, 1 players on average.

What rank does Rust 1st -開発中- carry among Rust servers?

On player hours over seven days, Rust 1st -開発中- ranks #4,869, inside the top 22% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Rust 1st -開発中-?

The name of Rust 1st -開発中- carries no gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.

What map is Rust 1st -開発中- on?

Generated by the game from seed 1337, the procedural map on Rust 1st -開発中- measures 6,000. Look at it on RustMaps from this page: equal size and seed return the same map. Read the name of its map: Custom Map.

Connect

What is the way to join Rust 1st -開発中-?

To connect: start Rust, press F1, enter client.connect 160.251.172.243:28115 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp2
Max players Slots: 2.
ts8
Group limit Default team size: 8.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build Build: 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.