BLD13887
Build System Dev
Offline 159.26.105.78:28015 checked 23d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 20:09 UTC23d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 203/999
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02MODPlayers 50/999
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03MODPlayers 41/150
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04MODPlayers 23/100
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05MODPlayers 43/100
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06MODPlayers 28/100
Quick answers
From the figures on this page.
Tags
Where does Build System Dev appear in Rust Tracker lists and filters?
Modded servers, tracked live and Build, creative and sandbox servers — the Rust Tracker lists that include Build System Dev. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Build System Dev?
These tags are published by Build System Dev for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
What should you expect on Build System Dev when wipe day lands?
The average peak across recent wipes: 1 players. 0 hours after the latest wipe, the crowd peaked.
Which wipe times are confirmed for Build System Dev?
Build System Dev's rhythm cannot be told yet: too few wipes on record. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 23 days 18 hours since this world was made.
Location and Status
How reliable is Build System Dev, and is it online now?
Offline: Build System Dev confirmed offline, last seen 23 days 17 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. The first sighting by Rust Tracker was 1 October 2026.
Which Rust build is Build System Dev running?
Confirmed for Build System Dev: Rust network protocol 2634 and build 166652, Windows. The same protocol is required to join, and Steam updates it for you.
Which location is Build System Dev in?
No region is published by Build System Dev. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 159.26.105.78:28015.
Player Count
Is Build System Dev busy?
Offline now for Build System Dev, last seen 23 days 17 hours ago.
What rank does Build System Dev carry among Rust servers?
On player hours over seven days, Build System Dev ranks #13,887, inside the top 61% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on Build System Dev?
The name of Build System Dev carries no gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.
Which map is confirmed for Build System Dev?
A procedural map runs on Build System Dev, generated by the game.
Connect
What is the way to join Build System Dev?
To connect: start Rust, press F1, enter client.connect 159.26.105.78:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.