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Rust TrackerRTRC · Radar control
ATIS RTRC INFO K SRV11,749online PAX55,156playing OCC3,381with players WIPED 3H134
MODModded traffic
Callsign

BLD13813

Build System Dev

Offline 159.26.105.183:28015 checked 24d ago

moddedoxide
Clearance · join
Players now 1/ 10 10% full
7-day average0peak –
Rank#13,813top 61%
Last wipe24d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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    Players 186/999
  3. 03MOD
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  4. 04MOD
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  5. 05MOD
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  6. 06MOD
    Callsign KLK019groups of 8+ · 23 on average KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry Build System Dev?

On Rust Tracker, Build System Dev sits in these lists: Modded servers, tracked live and Build, creative and sandbox servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Build System Dev?

The game's server browser reads these tags from Build System Dev: gmrust (Game mode): Rust survival, standard mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): Build: 166652; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

When does Build System Dev wipe?

Build System Dev's rhythm cannot be told yet: too few wipes on record. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 24 days 23 hours.

Location and Status

What is the uptime on Build System Dev, and is it online?

Tracking shows Build System Dev offline as of now, last seen 24 days 6 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. Rust Tracker logged it first on 4 October 2026.

Which Rust version is confirmed on Build System Dev?

Rust network protocol 2634 and build 166652 on Windows is what Build System Dev runs. To join, your game must be on the same protocol; Steam handles the update.

Which location is Build System Dev in?

Region: none published by Build System Dev. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 159.26.105.183:28015.

Player Count

What is the player count on Build System Dev?

Last seen 24 days 6 hours ago; Build System Dev is offline at present.

Where does Build System Dev sit in the server rankings?

On player hours over seven days, Build System Dev ranks #13,813, inside the top 61% of all ranked servers.

Settings

Which settings and rules are confirmed on Build System Dev?

No gather rate appears in Build System Dev's name. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.

Which map is confirmed for Build System Dev?

Procedural map on Build System Dev, made by the game.

Connect

Which steps join Build System Dev?

To connect: start Rust, press F1, enter client.connect 159.26.105.183:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Team limit is 8, the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build Build: 166652.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.