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Rust TrackerRTRC · Radar control
ATIS RTRC INFO A SRV11,658online PAX32,604playing OCC2,794with players WIPED 3H75
MODModded traffic
Callsign

TRB4247=

[AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked

Online 159.196.30.227:20030 checked 13m ago

1000x biweekly wipes vanillamoddedoxidepve
Clearance · join
Players now 1/ 100 1% full
7-day average1peak 6
Rank#4,247top 19%
Last wipe11d agobiweekly schedule
Next wipe2d 8hSat 31 Oct, 13:10 UTC
Track history

Players

AveragePeak
00.511.5205:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Server performance

01020304005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

from its schedule tag
ETD · next wipe

Next wipe Saturday 31 October, 13:10 UTC, in 2d 8h.

Its biweekly schedule tag · low confidence

usual gap14.6 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held50%else halves by day 4

Coming wipes

  1. 2d 8hSat 31 Oct, 13:10 UTC
  2. 7d 14hThu 5 Nov, 19:00 UTCFW
  3. 16d 8hSat 14 Nov, 13:10 UTC
  4. 30d 8hSat 28 Nov, 13:10 UTC
  5. 35d 14hThu 3 Dec, 19:00 UTCFW
  6. 44d 8hSat 12 Dec, 13:10 UTC

The first 48 hours of its last wipes

Sat 17 OctThu 1 OctFri 18 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 13:10 UTC11d ago 2 – running 0
Thu 1 Oct, 20:51 UTC FW27d ago 2 held half 15.7 days 0
Fri 18 Sep, 08:37 UTC40d ago 4 halved by day 4 13.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  3. 03MOD
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  4. 04MOD
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  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked appear in Rust Tracker lists and filters?

PvE servers, tracked live, Rust servers: gather rate above 10x, Oceania servers, tracked live and Modded servers, tracked live — the Rust Tracker lists that include [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked. It comes up under these filters on the server list: Region: Oceania; Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: More than 10x.

How should you read the tags on [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked?

These tags are published by [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^b (Biweekly): Two-week wipe cycle; ^v (Vanilla): As Facepunch ships it: rates, kits and rules are unchanged; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What happens on [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked on wipe day?

At their busiest, recent wipes averaged 3 players. The peak on the latest wipe came 2 hours after it. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. By day 4 the crowd dropped below half where it did not hold.

Which wipe times are confirmed for [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked?

The prediction for [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked follows its tag, as too few wipes are on record to confirm the schedule. Due on Saturday 31 October at 13:10 UTC: its next wipe. This world has been running 11 days 14 hours. Its tags carry an every-two-weeks wipe schedule.

Location and Status

Is [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked up, and how does its uptime hold?

[AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked is up and online at this moment. The uptime it reports puts the last restart about 19 hours ago. 86% uptime over the last 7 full days, with 144 of 168 hours up. The first sighting by Rust Tracker was 13 September 2026.

Which Rust version is confirmed on [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked?

Rust network protocol 2635 and build 168909 is the build on [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked; the platform is Windows. Steam updates it for you; your game must share the protocol to join.

How smoothly does [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked run?

Average server fps over the last 48 hours: 26, with a low of 10. Peak entity count: 77,753, covering buildings, deployables and all else in the world. Memory peaked at 2,866 MB. Players feel lag when fps drops and the entity count climbs.

What location is [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked hosted in?

No region tag from [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked, but the name points to Oceania. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 159.196.30.227:20030.

Player Count

How many players are on [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked right now?

Slots 100; players on board 1: that is [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked now. Peak of 6 in the last seven days, average 1 players. Busiest window in 48 hours: 08:00 UTC, 2 players on average.

How does [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked compare in the rankings?

On player hours over seven days, [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked ranks #4,247, inside the top 19% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked?

The name says it: [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked runs 1000x gather. 8 players per group is the game's default, and the cap holds. It runs pve, fighting between players is off. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. Its label is vanilla: as Facepunch ships it: rates, kits and rules are unchanged. VAC is off, Valve's anti-cheat.

Which map is loaded on [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked?

A procedural map of size 3,500 runs on [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked, generated by the game from seed 901796074. Look at it on RustMaps from this page: equal size and seed return the same map.

Connect

What is the way to join [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked?

Open the console in Rust with F1 after starting the game, then type client.connect 159.196.30.227:20030. Alternatively, Launch Rust here opens Rust via Steam and connects you. The server's website: https://www.tearbeargaming.com.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^b,^v,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp100
Max players Capacity: 100 slots.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Wipe schedule

^b
Biweekly Two-week wipe cycle.

Difficulty

^v
Vanilla As Facepunch ships it: rates, kits and rules are unchanged.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.