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Rust TrackerRTRC · Radar control
ATIS RTRC INFO D SRV11,735online PAX53,199playing OCC3,345with players WIPED 3H133
MODModded traffic
Callsign

LFI8348=

Rust for Life

Online EU 159.195.28.216:28015 checked 12m ago

biweekly wipes vanillamoddedcarbon
Clearance · join
Players now 0/ 100 0% full
7-day average0peak 1
Rank#8,348top 38% · #2120 in EU
Last wipe16d agobiweekly schedule
Next wipe7d 19hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
00.250.50.75100:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Server performance

05010015020000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 38% of all ranked servers, top 73% in EU. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

from its schedule tag
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h.

The force wipe · high confidence

usual gap6.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. 7d 19hThu 5 Nov, 19:00 UTCFW
  2. 11d 18hMon 9 Nov, 18:27 UTC
  3. 25d 18hMon 23 Nov, 18:27 UTC
  4. 35d 19hThu 3 Dec, 19:00 UTCFW
  5. 39d 18hMon 7 Dec, 18:27 UTC

The first 48 hours of its last wipes

Mon 12 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 19 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 18:27 UTC16d ago 1 – running 0
Fri 2 Oct, 12:25 UTC26d ago 1 held half 10.3 days 0
Thu 1 Oct, 23:27 UTC FW27d ago 1 – 0.5 days 0
Tue 22 Sep, 11:15 UTC36d ago 0 – 9.5 days 0
Fri 18 Sep, 14:37 UTC40d ago 0 – 3.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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    Players 3/200
  2. 02MOD
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    Players 4/200
  3. 03MOD
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    Players 2/50
  4. 04MOD
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  5. 05MOD
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  6. 06MOD
    Callsign HNU026EU · groups of 8+ · biweekly · 2 on average [EU][UK][HUN] Rust Hungary PVE/PVP OFFICIAL
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does Rust for Life appear in Rust Tracker lists and filters?

These Rust Tracker lists carry Rust for Life: EU Rust servers, tracked live and Modded servers, tracked live. On the server list, these filters bring it up: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.

How should you read the tags on Rust for Life?

These tags are published by Rust for Life for the game's server browser to read: gmvanilla (Game mode): Game mode: vanilla survival; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^b (Biweekly): Two-week wipe cycle; ^v (Vanilla): No changed rates, kits or rules — the game as Facepunch ships it; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is installed — a plugin framework; EU (Europe): The server browser lists it under Europe. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What happens on Rust for Life on wipe day?

The average peak across recent wipes: 1 players. 19 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

When does Rust for Life wipe?

Rust for Life's schedule is unconfirmed, too few wipes being on record, so the prediction follows its tag. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 16 days 5 hours since this world was made. Its tags carry an every-two-weeks wipe schedule.

Server Details

What is the uptime on Rust for Life, and is it online?

Tracking shows Rust for Life online as of now. The uptime it reports puts the last restart about 15 hours ago. 168 of 168 hours up over the last 7 full days: 100% uptime. The first sighting by Rust Tracker was 13 September 2026.

Which Rust version is confirmed on Rust for Life?

Confirmed for Rust for Life: Rust network protocol 2635 and build 168909, Linux. To join, your game must be on the same protocol; Steam handles the update.

What is performance like on Rust for Life?

Server fps held an average of 85 across the last 48 hours, never below 7. Peak entity count: 72,059, covering buildings, deployables and all else in the world. Peak memory use: 3,070 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Where does Rust for Life sit?

Listed in Europe under EU: that is Rust for Life by its own tags. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 159.195.28.216:28015.

Population

What is the player count on Rust for Life?

Tracking Rust for Life: 0 of 100 slots filled. Seven-day average 0 players; peak 1. Peak traffic in the last 48 hours came at 20:00 UTC, averaging 1 players.

How does Rust for Life compare in the rankings?

Top 38% of all ranked servers and #2,120 in Europe: Rust for Life ranks #8,348 on player hours over the last seven days.

Settings

Which settings and rules are confirmed on Rust for Life?

The name of Rust for Life carries no gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Carbon. Vanilla is its own label: no changed rates, kits or rules — the game as Facepunch ships it. On: VAC, Valve's anti-cheat.

What map is Rust for Life on?

A procedural map of size 3,000 runs on Rust for Life, generated by the game from seed 2349646. Look at it on RustMaps from this page: equal size and seed return the same map.

How to Join

What is the way to join Rust for Life?

To connect: start Rust, press F1, enter client.connect 159.195.28.216:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^z,^y,^b,^v,EU,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp100
Max players Capacity: 100 slots.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code Region code: not set.

Wipe schedule

^b
Biweekly Two-week wipe cycle.

Difficulty

^v
Vanilla No changed rates, kits or rules — the game as Facepunch ships it.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon is installed — a plugin framework.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.