TST13268
Test
Offline 159.195.112.128:28015 checked 39d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 143/250
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02COMPlayers 182/250
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03COMPlayers 553/675
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04COMPlayers 30/100
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05COMPlayers 623/775
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06COMPlayers 533/625
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry Test?
Community servers, no tags — the Rust Tracker lists that include Test. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Test?
These tags are published by Test for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp2 (Max players): Capacity: 2 slots; ts8 (Group limit): Team limit is 8, the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs163493 (Build): Build: 163493; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
On what schedule does Test wipe?
Test's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 56 days 1 hours.
Location and Status
How reliable is Test, and is it online now?
Tracking shows Test offline as of now, last seen 39 days 22 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. The first sighting by Rust Tracker was 19 September 2026.
Which Rust version is confirmed on Test?
Rust network protocol 2633 and build 163493 is the build on Test; the platform is Windows. To join, your game must be on the same protocol; Steam handles the update.
Which location is Test in?
Nothing on region from Test; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 159.195.112.128:28015.
Population
Is Test busy?
Offline now for Test, last seen 39 days 22 hours ago.
Where does Test sit in the server rankings?
Top – of all ranked servers, and #13,268 on seven-day player hours: Test.
Settings
Which settings and rules are confirmed on Test?
The name of Test carries no gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Community, as a community server. VAC is on, Valve's anti-cheat.
Which map is loaded on Test?
Procedural map on Test, made by the game.
Connect
What is the way to join Test?
To connect: start Rust, press F1, enter client.connect 159.195.112.128:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp2,ptrak,$r?,v2633,gmrust,cs163493,ts8
Game
gmrust
mp2
ts8
v2633
cs163493
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.