EMP9883=
Rust Empires Test
Online 158.69.5.16:28023 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 16 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 21:09 UTC13d ago | 8 | – | running | 0 |
| Wed 14 Oct, 12:32 UTC13d ago | 8 | – | 0.4 days | 0 |
| Wed 16 Sep, 14:51 UTC41d ago | 5 | halved by day 2 | 27.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 68/2000
-
02MODPlayers 192/2000
-
03MODPlayers 28/200
-
04MODPlayers 103/200
-
05MODPlayers 45/100
-
06MODPlayers 31/300
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show Rust Empires Test?
On Rust Tracker, Rust Empires Test sits in these lists: PvE servers, tracked live and Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which tags does Rust Empires Test carry, and what do they mean?
Listed for the server browser to read, Rust Empires Test publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp25 (Max players): Slots: 25; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^p (PvE): PvE: the world threatens you, not other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
What happens on Rust Empires Test on wipe day?
At their busiest, recent wipes averaged 7 players. 16 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The fall below half came by day 2 where it did not hold.
When does Rust Empires Test wipe?
Wipe times at Rust Empires Test are irregular, so no next wipe can be predicted. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 13 days 14 hours since this world was made.
Server Details
How reliable is Rust Empires Test, and is it online now?
Rust Empires Test is up and online at this moment. About 2 minutes ago it restarted last, based on reported uptime. 168 of 168 hours up over the last 7 full days: 100% uptime. Rust Tracker logged it first on 15 September 2026.
What Rust version is Rust Empires Test on?
Rust network protocol 2635 and build 168909 is the build on Rust Empires Test; the platform is Windows. To join, your game must be on the same protocol; Steam handles the update.
What is performance like on Rust Empires Test?
For the last 48 hours it averaged 182 server fps; the floor was 121. Buildings, deployables and the rest of the world took it to a maximum of 125,793 entities. It drew as much as 3,532 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
What location is Rust Empires Test hosted in?
Nothing on region from Rust Empires Test; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 158.69.5.16:28023.
Player Count
Is Rust Empires Test busy?
Rust Empires Test is at 0 players, capacity 25. Seven-day average 0 players; peak 1. At 22:00 UTC it drew its highest average of the last 48 hours: 1 players.
Where does Rust Empires Test sit in the server rankings?
On player hours over seven days, Rust Empires Test ranks #9,883, inside the top 44% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on Rust Empires Test?
Nothing in Rust Empires Test's name states a gather rate. 8 players per group is the game's default, and the cap holds. pve is the game mode, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.
Which map is confirmed for Rust Empires Test?
A procedural map of size 4,500 runs on Rust Empires Test, generated by the game from seed 133856400. Size and seed match, so the map is the same: view it on RustMaps from this page.
Connect
How do you get onto Rust Empires Test?
To connect: start Rust, press F1, enter client.connect 158.69.5.16:28023 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp25,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp25
ts8
v2635
cs168909
ptrak
$r?
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.