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Rust TrackerRTRC · Radar control
ATIS RTRC INFO O SRV11,691online PAX35,842playing OCC2,916with players WIPED 3H97
COMCommunity traffic
Callsign

SHC15358=

A Shockbyte Rust Server

Online 157.85.95.233:27123 checked 9m ago

Clearance · join
Players now 0/ 4 0% full
7-day average0peak –
Rank#15,358top 69%
Last wipe23d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
0123404:0013:0022:0006:0015:0001:00

Hourly average and peak, UTC.

Server performance

05010015020004:0013:0022:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak4players, last three wipes
crowd held50%else halves by day 3

The first 48 hours of its last wipes

Mon 5 OctSun 20 SepFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 27 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 16:34 UTC23d ago 4 – running 0
Sun 20 Sep, 20:11 UTC38d ago 4+1 queue halved by day 3 14.8 days 0
Fri 18 Sep, 11:35 UTC40d ago 4 held half 2.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  3. 03COM
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    Players 15/250
  4. 04COM
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  5. 05COM
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  6. 06COM
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does A Shockbyte Rust Server appear in Rust Tracker lists and filters?

On Rust Tracker, A Shockbyte Rust Server sits in these lists: Community servers, no tags. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the tags mean that A Shockbyte Rust Server is listed under?

The game's server browser reads these tags from A Shockbyte Rust Server: gmrust (Game mode): Standard survival mode for Rust; mp4 (Max players): Slots: 4; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What happens on A Shockbyte Rust Server on wipe day?

At their busiest, recent wipes averaged 4 players. The peak on the latest wipe came 27 hours after it. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. By day 3 the crowd dropped below half where it did not hold.

Which wipe times are confirmed for A Shockbyte Rust Server?

No next wipe to predict for A Shockbyte Rust Server, which wipes at irregular times. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 23 days 10 hours.

Server Details

What is the uptime on A Shockbyte Rust Server, and is it online?

A Shockbyte Rust Server is up and online at this moment. About 6 days 8 hours ago it restarted last, based on reported uptime. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. The first sighting by Rust Tracker was 16 September 2026.

What Rust version is A Shockbyte Rust Server on?

Confirmed for A Shockbyte Rust Server: Rust network protocol 2634 and build 167781, Linux. Steam updates it for you; your game must share the protocol to join.

Is A Shockbyte Rust Server holding performance?

Server fps held an average of 126 across the last 48 hours, never below 2. Maximum entities carried: 77,940, from buildings and deployables to everything else. It drew as much as 4,622 MB of memory. A climbing entity count and low fps are what register as lag for players.

Which location is A Shockbyte Rust Server in?

No region is published by A Shockbyte Rust Server. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 157.85.95.233:27123.

Population

How many players are on A Shockbyte Rust Server right now?

A Shockbyte Rust Server is at 0 players, capacity 4. Across the past seven days, 0 players on average.

Where does A Shockbyte Rust Server sit in the server rankings?

On player hours over seven days, A Shockbyte Rust Server ranks #15,358, inside the top 69% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on A Shockbyte Rust Server?

Nothing in A Shockbyte Rust Server's name states a gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Community, as a community server. On: VAC, Valve's anti-cheat.

Which map is confirmed for A Shockbyte Rust Server?

The map on A Shockbyte Rust Server is procedural, size 3,700, seed 120, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.

How to Join

Which steps join A Shockbyte Rust Server?

Open the console in Rust with F1 after starting the game, then type client.connect 157.85.95.233:27123. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard survival mode for Rust.
mp4
Max players Slots: 4.
ts8
Group limit Team limit is 8, the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.