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Rust TrackerRTRC · Radar control
ATIS RTRC INFO C SRV11,814online PAX74,934playing OCC3,774with players WIPED 3H144
MODModded traffic
Callsign

OBL6634=

[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS

Online 157.85.94.103:28015 checked 13m ago

10x quad weekly wipes moddedoxide
Clearance · join
Players now 0/ 125 0% full
7-day average0peak 2
Rank#6,634top 30%
Last wipe5d agoweekly schedule
Next wipe1d 16hThu 29 Oct, 14:38 UTC
Track history

Players

AveragePeak
00.250.50.75122:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

010020030040022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 30% of all ranked servers, and #382 of the quad servers (top 46%). Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

a steady gap
ETD · next wipe

Next wipe Thursday 29 October, 14:38 UTC, in 1d 16h.

Every 6 days 21 hours · medium confidence

usual gap6.9 daysbetween real wipes
on rhythm80%of its recent wipes
wipe-day peak3players, last three wipes
crowd held20%else halves by day 2.5

Coming wipes

  1. 1d 16hThu 29 Oct, 14:38 UTC
  2. 8d 21hThu 5 Nov, 19:00 UTCFW
  3. 15d 10hThu 12 Nov, 07:41 UTC
  4. 22d 6hThu 19 Nov, 04:13 UTC
  5. 29d 3hThu 26 Nov, 00:45 UTC
  6. 35d 23hWed 2 Dec, 21:16 UTC
  7. 36d 21hThu 3 Dec, 19:00 UTCFW
  8. 42d 20hWed 9 Dec, 17:48 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctFri 9 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:06 UTC5d ago 2 – running 0
Thu 15 Oct, 18:24 UTC12d ago 3 halved by day 2 7 days 0
Fri 9 Oct, 21:28 UTC18d ago 3 held half 5.9 days 0
Sat 3 Oct, 00:56 UTC24d ago 3 halved by day 5 6.9 days 0
Thu 24 Sep, 05:28 UTC33d ago 4 halved by day 1 8.8 days 0
Fri 18 Sep, 03:38 UTC39d ago 4 halved by day 3 6.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS appear in Rust Tracker lists and filters?

On Rust Tracker, [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS sits in these lists: 10x Rust servers, tracked, Modded servers, tracked live and North America: live server tracking. These filters surface it on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 10x.

How should you read the tags on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

These tags are published by [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp125 (Max players): 125 slots on this server; ts4 (Group limit): Teams are capped at 4; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^w (Weekly): Wipe cycle: weekly; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What should you expect on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS when wipe day lands?

At their busiest, recent wipes averaged 3 players. 23 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 20% of recent wipes. The fall below half came by day 2.5 where it did not hold.

Which wipe times are confirmed for [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

Recent wipes at [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS: roughly one every 6.9 days. Due on Thursday 29 October at 14:38 UTC: its next wipe. Its world went live 5 days 3 hours. Its tags carry a weekly wipe schedule.

Location and Status

What is the uptime on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS, and is it online?

[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS is up and online at this moment. About 9 hours ago it restarted last, based on reported uptime. 100% uptime over the last 7 full days, with 168 of 168 hours up. First contact for Rust Tracker: 13 September 2026.

What Rust version is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS on?

Rust network protocol 2635 and build 168909 is the build on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS; the platform is Linux. The same protocol is required to join, and Steam updates it for you.

Is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS holding performance?

Average server fps over the last 48 hours: 203, with a low of 83. Buildings, deployables and the rest of the world took it to a maximum of 77,790 entities. Peak memory use: 4,732 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Where does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS sit?

No region tag is published by [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS, but the name points to North America. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 157.85.94.103:28015.

Population

How many players are on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS right now?

Slots 125; players on board 0: that is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS now. Seven-day average 0 players; peak 2. At 10:00 UTC it drew its highest average of the last 48 hours: 1 players.

Where does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS sit in the server rankings?

On player hours over seven days, [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS ranks #6,634, inside the top 30% of all ranked servers. Position #382 among quad servers.

Map and Rules

Which settings and rules are confirmed on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

Going by its name, [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS runs 10x gather. A limit of 4 players applies per group (quad). survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. On: VAC, Valve's anti-cheat.

Which map is confirmed for [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

The map on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS is procedural, size 3,500, seed 1029781210, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.

Connect

Which steps join [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

To connect: start Rust, press F1, enter client.connect 157.85.94.103:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join. For the website, go to https://starfireservers.tebex.io/.

Transponder codes

Server tags

What each one means.

Published as mp125,ptrak,$r?,v2635,^w,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp125
Max players 125 slots on this server.
ts4
Group limit Teams are capped at 4.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Wipe schedule

^w
Weekly Wipe cycle: weekly.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.