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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Y SRV11,618online PAX32,056playing OCC2,785with players WIPED 3H68
COMCommunity traffic
Callsign

SHC15351=

A Shockbyte Rust Server

Online 157.85.92.219:20055 checked 10m ago

Clearance · join
Players now 0/ 60 0% full
7-day average0peak –
Rank#15,351top 69%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeak
0123406:0015:0000:0008:0017:0003:00

Hourly average and peak, UTC.

Server performance

010020030040006:0015:0000:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap13.7 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 08:52 UTC25d ago 0 – running 0
Sat 19 Sep, 16:29 UTC39d ago 0 – 13.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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    Players 154/250
  2. 02COM
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    Players 127/200
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 291 on average Rusty Moose |EU Main|
    Players 15/250
  4. 04COM
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    Players 17/250
  5. 05COM
    Callsign RST018EU · groups of 16+ · weekly · 274 on average Rustafied.com - EU Friday
    Players 13/100
  6. 06COM
    Callsign RST015EU · groups of 12+ · biweekly · 249 on average Rustoria.co - EU East Medium
    Players 43/200
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show A Shockbyte Rust Server?

Community servers, no tags — the Rust Tracker lists that include A Shockbyte Rust Server. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on A Shockbyte Rust Server?

These tags are published by A Shockbyte Rust Server for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp60 (Max players): Capacity: 60 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What should you expect on A Shockbyte Rust Server when wipe day lands?

At their busiest, recent wipes averaged 0 players. The peak on the latest wipe came 0 hours after it.

When does A Shockbyte Rust Server wipe?

The record holds too few of A Shockbyte Rust Server's wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 25 days 20 hours since this world was made.

Server Details

How reliable is A Shockbyte Rust Server, and is it online now?

A Shockbyte Rust Server is up and online at this moment. By its own uptime figure, the last restart was roughly 5 days 6 hours ago. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. Rust Tracker logged it first on 13 September 2026.

What Rust version is A Shockbyte Rust Server on?

Confirmed for A Shockbyte Rust Server: Rust network protocol 2635 and build 168909, Linux. Steam updates it for you; your game must share the protocol to join.

What is performance like on A Shockbyte Rust Server?

For the last 48 hours it averaged 252 server fps; the floor was 229. Maximum entities carried: 8,150, from buildings and deployables to everything else. It drew as much as 2,716 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

Where does A Shockbyte Rust Server sit?

No region is published by A Shockbyte Rust Server. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 157.85.92.219:20055.

Population

Is A Shockbyte Rust Server busy?

A Shockbyte Rust Server is at 0 players, capacity 60. Across the past seven days, 0 players on average.

How does A Shockbyte Rust Server compare in the rankings?

Top 69% of all ranked servers, and #15,351 on seven-day player hours: A Shockbyte Rust Server.

Settings

Which settings and rules are confirmed on A Shockbyte Rust Server?

The name of A Shockbyte Rust Server carries no gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. A community server: the server browser lists it under Community. On: VAC, Valve's anti-cheat.

Which map is confirmed for A Shockbyte Rust Server?

A procedural map of size 1,500 runs on A Shockbyte Rust Server, generated by the game from seed 50000. Look at it on RustMaps from this page: equal size and seed return the same map.

Connect

What is the way to join A Shockbyte Rust Server?

To connect: start Rust, press F1, enter client.connect 157.85.92.219:20055 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp60,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp60
Max players Capacity: 60 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build This server runs game build 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.