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Rust TrackerRTRC · Radar control
ATIS RTRC INFO T SRV11,618online PAX39,799playing OCC2,961with players WIPED 3H88
COMCommunity traffic
Callsign

SHC10341=

A Shockbyte Rust Server

Online 157.85.92.122:27074 checked 7m ago

Clearance · join
Players now 0/ 1 0% full
7-day average0peak 1
Rank#10,341top 46%
Last wipe13d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
0123408:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Server performance

010020030040008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap10.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held67%else halves by day 2

The first 48 hours of its last wipes

Thu 15 OctMon 12 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 21:54 UTC13d ago 1 – running 1
Mon 12 Oct, 16:46 UTC16d ago 1 held half 3.2 days 0
Thu 1 Oct, 18:52 UTC FW27d ago 1 held half 10.9 days 0
Tue 15 Sep, 17:05 UTC43d ago 1 halved by day 2 16.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  5. 05COM
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  6. 06COM
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show A Shockbyte Rust Server?

These Rust Tracker lists carry A Shockbyte Rust Server: Community servers, no tags. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which tags does A Shockbyte Rust Server carry, and what do they mean?

These tags are published by A Shockbyte Rust Server for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What should you expect on A Shockbyte Rust Server when wipe day lands?

The average peak across recent wipes: 1 players. The peak on the latest wipe came 0 hours after it. Recent wipes kept the crowd above half the peak until the next wipe 67% of the time. By day 2 the crowd dropped below half where it did not hold.

Which wipe times are confirmed for A Shockbyte Rust Server?

Irregular wipe times at A Shockbyte Rust Server: there is no next wipe to predict. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 13 days 9 hours.

Location and Status

What is the uptime on A Shockbyte Rust Server, and is it online?

Right now A Shockbyte Rust Server is online. By its own uptime figure, the last restart was roughly 40 hours ago. 99% uptime over the last 7 full days, with 167 of 168 hours up. First contact for Rust Tracker: 13 September 2026.

Which Rust version is confirmed on A Shockbyte Rust Server?

Confirmed for A Shockbyte Rust Server: Rust network protocol 2635 and build 168909, Linux. Steam updates it for you; your game must share the protocol to join.

Is A Shockbyte Rust Server holding performance?

Server fps held an average of 156 across the last 48 hours, never below 96. Buildings, deployables and the rest of the world took it to a maximum of 56,535 entities. It drew as much as 3,504 MB of memory. Players feel lag when fps drops and the entity count climbs.

Where does A Shockbyte Rust Server sit?

Nothing on region from A Shockbyte Rust Server; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 157.85.92.122:27074.

Player Count

What is the player count on A Shockbyte Rust Server?

Slots 1; players on board 0: that is A Shockbyte Rust Server now. Over seven days: average 0, peak 1 players.

Where does A Shockbyte Rust Server sit in the server rankings?

On player hours over seven days, A Shockbyte Rust Server ranks #10,341, inside the top 46% of all ranked servers.

Settings

Which settings and rules are confirmed on A Shockbyte Rust Server?

Nothing in A Shockbyte Rust Server's name states a gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. A community server: the server browser lists it under Community. On: VAC, Valve's anti-cheat.

What map is A Shockbyte Rust Server on?

The map on A Shockbyte Rust Server is procedural, size 3,200, seed 50000, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.

How to Join

How do you get onto A Shockbyte Rust Server?

To connect: start Rust, press F1, enter client.connect 157.85.92.122:27074 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard mode.
mp1
Max players Capacity: 1 slots.
ts8
Group limit Default team size: 8.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.