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Rust TrackerRTRC · Radar control
ATIS RTRC INFO T SRV11,838online PAX77,057playing OCC3,823with players WIPED 3H151
COMCommunity traffic
Callsign

MRL15400=

Marlin's Domain

Online 157.85.91.153:22188 checked 11m ago

Clearance · join
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,400top 69%
Last wipe7d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
0123422:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

010020030040022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 1.5

The first 48 hours of its last wipes

Tue 20 OctFri 16 OctFri 2 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 02:02 UTC7d ago 1 – running 0
Fri 16 Oct, 21:00 UTC11d ago 1 held half 3.2 days 0
Fri 2 Oct, 22:24 UTC24d ago 5 halved by day 1 13.9 days 0
Sun 27 Sep, 22:38 UTC29d ago 1 halved by day 2 5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  3. 03COM
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    Players 84/250
  4. 04COM
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  5. 05COM
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  6. 06COM
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry Marlin's Domain?

Community servers, no tags — the Rust Tracker lists that include Marlin's Domain. It comes up under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Marlin's Domain?

These tags are published by Marlin's Domain for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp10 (Max players): 10 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): This server runs game build 167781; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What happens on Marlin's Domain on wipe day?

Recent wipes averaged a peak of 2 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 33% of recent wipes. In the other cases, half the peak was lost by day 1.5.

Which wipe times are confirmed for Marlin's Domain?

No next wipe to predict for Marlin's Domain, which wipes at irregular times. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 7 days 19 hours.

Server Details

Is Marlin's Domain up, and how does its uptime hold?

Marlin's Domain is up and online at this moment. The uptime it reports puts the last restart about 7 days 17 hours ago. 100% uptime over the last 7 full days, with 168 of 168 hours up. The first sighting by Rust Tracker was 13 September 2026.

Which Rust build is Marlin's Domain running?

Rust network protocol 2634 and build 167781 is the build on Marlin's Domain; the platform is Linux. Steam updates it for you; your game must share the protocol to join.

How smoothly does Marlin's Domain run?

For the last 48 hours it averaged 234 server fps; the floor was 216. Buildings, deployables and the rest of the world took it to a maximum of 19,172 entities. It drew as much as 3,542 MB of memory. A climbing entity count and low fps are what register as lag for players.

Which location is Marlin's Domain in?

Region: none published by Marlin's Domain. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 157.85.91.153:22188.

Player Count

How many players are on Marlin's Domain right now?

Slots 10; players on board 0: that is Marlin's Domain now. Seven-day average for this server: 0 players.

Where does Marlin's Domain sit in the server rankings?

Top 69% of all ranked servers, and #15,400 on seven-day player hours: Marlin's Domain.

Settings

Which settings and rules are confirmed on Marlin's Domain?

The name of Marlin's Domain carries no gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. Listed under Community in the server browser, it is a community server. VAC is on, Valve's anti-cheat.

Which map is confirmed for Marlin's Domain?

Generated by the game from seed 1734214, the procedural map on Marlin's Domain measures 2,000. Look at it on RustMaps from this page: equal size and seed return the same map.

How to Join

How do you get onto Marlin's Domain?

To connect: start Rust, press F1, enter client.connect 157.85.91.153:22188 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival, standard mode.
mp10
Max players 10 slots on this server.
ts8
Group limit Team limit is 8, the game default.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs167781
Build This server runs game build 167781.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.