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Rust TrackerRTRC · Radar control
ATIS RTRC INFO U SRV11,884online PAX96,402playing OCC4,092with players WIPED 3H165
MODModded traffic
Callsign

TST15535

Toastys Madness Mayhem

Offline 157.85.90.67:28015 checked 15d ago

weekly wipes moddedoxide
Clearance · join
Players now 0/ 40 0% full
7-day average0peak –
Rank#15,535top 71%
Last wipe25d agoweekly schedule
Next wipe2d 16hFri 30 Oct, 10:44 UTC
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep27 Sep2 Oct8 Oct13 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

from its schedule tag
ETD · next wipe

Next wipe Friday 30 October, 10:44 UTC, in 2d 16h.

Its weekly schedule tag · low confidence

usual gap11.3 daysbetween real wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. 2d 16hFri 30 Oct, 10:44 UTC
  2. 9d 1hThu 5 Nov, 19:00 UTCFW
  3. 9d 16hFri 6 Nov, 10:44 UTC
  4. 16d 16hFri 13 Nov, 10:44 UTC
  5. 23d 16hFri 20 Nov, 10:44 UTC
  6. 30d 16hFri 27 Nov, 10:44 UTC
  7. 37d 1hThu 3 Dec, 19:00 UTCFW
  8. 37d 16hFri 4 Dec, 10:44 UTC

The first 48 hours of its last wipes

Fri 2 OctMon 21 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 10:44 UTC25d ago 0 – running 0
Mon 21 Sep, 04:01 UTC36d ago 0 – 11.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry Toastys Madness Mayhem?

On Rust Tracker, Toastys Madness Mayhem sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Which tags does Toastys Madness Mayhem carry, and what do they mean?

These tags are published by Toastys Madness Mayhem for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp40 (Max players): 40 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166586 (Build): The game build is 166586; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^w (Weekly): Every week it wipes; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What should you expect on Toastys Madness Mayhem when wipe day lands?

The average peak across recent wipes: 0 players. The peak on the latest wipe came 0 hours after it.

On what schedule does Toastys Madness Mayhem wipe?

The schedule of Toastys Madness Mayhem cannot be confirmed, with too few wipes on record: the prediction follows its tag. Friday 30 October at 10:44 UTC is when the next wipe falls due. Its world went live 25 days 7 hours. A weekly wipe schedule is published in its tags.

Server Details

How reliable is Toastys Madness Mayhem, and is it online now?

Offline: Toastys Madness Mayhem confirmed offline, last seen 15 days 4 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. The first sighting by Rust Tracker was 21 September 2026.

Which Rust build is Toastys Madness Mayhem running?

Rust network protocol 2634 and build 166586 is the build on Toastys Madness Mayhem; the platform is Linux. The same protocol is required to join, and Steam updates it for you.

Where does Toastys Madness Mayhem sit?

No region is published by Toastys Madness Mayhem. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 157.85.90.67:28015.

Player Count

How many players are on Toastys Madness Mayhem right now?

Offline now for Toastys Madness Mayhem, last seen 15 days 4 hours ago.

How does Toastys Madness Mayhem compare in the rankings?

Seven-day player hours put Toastys Madness Mayhem at #15,535, within the top 71% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Toastys Madness Mayhem?

The name of Toastys Madness Mayhem carries no gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.

What map is Toastys Madness Mayhem on?

The map on Toastys Madness Mayhem is procedural, size 3,700, seed 1375732476, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.

Connect

How do you get onto Toastys Madness Mayhem?

Open the console in Rust with F1 after starting the game, then type client.connect 157.85.90.67:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2634,^w,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp40
Max players 40 slots on this server.
ts8
Group limit Team limit is 8, the game default.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs166586
Build The game build is 166586.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code Region code: not set.

Wipe schedule

^w
Weekly Every week it wipes.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.