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Rust TrackerRTRC · Radar control
ATIS RTRC INFO O SRV11,877online PAX95,616playing OCC4,087with players WIPED 3H156
COMCommunity traffic
Callsign

RDE13064=

Red sun in the sky

Online 157.85.87.241:26318 checked 11m ago

Clearance · join
Players now 0/ 5 0% full
7-day average0peak 2
Rank#13,064top 59%
Last wipe25d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
00.250.50.75119:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

05010015020019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Thu 1 OctSat 19 SepFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:37 UTC FW25d ago 1 – running 0
Sat 19 Sep, 10:09 UTC38d ago 2 halved by day 3 12.4 days 0
Fri 18 Sep, 21:13 UTC38d ago 2 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
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    Players 822/850
  2. 02COM
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    Players 51/250
  3. 03COM
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    Players 129/250
  4. 04COM
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    Players 463/525
  5. 05COM
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    Players 284/350
  6. 06COM
    Callsign RST018EU · groups of 16+ · weekly · 258 on average Rustafied.com - EU Friday
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry Red sun in the sky?

On Rust Tracker, Red sun in the sky sits in these lists: Community servers, no tags. It comes up under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which tags does Red sun in the sky carry, and what do they mean?

The game's server browser reads these tags from Red sun in the sky: gmrust (Game mode): Rust survival, standard mode; mp5 (Max players): Capacity: 5 slots; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What happens on Red sun in the sky on wipe day?

The average peak across recent wipes: 2 players. 0 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the other cases, half the peak was lost by day 3.

When does Red sun in the sky wipe?

No next wipe to predict for Red sun in the sky, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 25 days 23 hours.

Server Details

Is Red sun in the sky up, and how does its uptime hold?

Red sun in the sky is up and online at this moment. The uptime it reports puts the last restart about 26 hours ago. 168 of 168 hours up over the last 7 full days: 100% uptime. Rust Tracker logged it first on 13 September 2026.

Which Rust version is confirmed on Red sun in the sky?

Rust network protocol 2635 and build 168909 on Linux is what Red sun in the sky runs. To join, your game must be on the same protocol; Steam handles the update.

What is performance like on Red sun in the sky?

For the last 48 hours it averaged 114 server fps; the floor was 87. Buildings, deployables and the rest of the world took it to a maximum of 64,992 entities. Memory peaked at 4,235 MB. Players feel lag when fps drops and the entity count climbs.

What location is Red sun in the sky hosted in?

No region is published by Red sun in the sky. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 157.85.87.241:26318.

Population

How many players are on Red sun in the sky right now?

Red sun in the sky is at 0 players, capacity 5. Seven-day average 0 players; peak 2. At 15:00 UTC it drew its highest average of the last 48 hours: 0 players.

Where does Red sun in the sky sit in the server rankings?

On player hours over seven days, Red sun in the sky ranks #13,064, inside the top 59% of all ranked servers.

Settings

Which settings and rules are confirmed on Red sun in the sky?

No gather rate appears in Red sun in the sky's name. Up to 8 players per group, the game's default. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Listed under Community in the server browser, it is a community server. On: VAC, Valve's anti-cheat.

Which map is confirmed for Red sun in the sky?

The map on Red sun in the sky is procedural, size 3,500, seed 471471404, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.

Connect

Which steps join Red sun in the sky?

Open the console in Rust with F1 after starting the game, then type client.connect 157.85.87.241:26318. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard mode.
mp5
Max players Capacity: 5 slots.
ts8
Group limit Default team size: 8.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.