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The Dead Zone
Online 157.85.86.90:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 12:20 UTC24d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01COMPlayers 377/425
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02COMPlayers 23/250
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03COMPlayers 44/250
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04COMPlayers 177/200
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05COMPlayers 68/200
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06COMPlayers 76/100
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show The Dead Zone?
On Rust Tracker, The Dead Zone sits in these lists: Community servers, no tags and Vanilla Rust servers, tracked live. It comes up under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
What do the tags mean that The Dead Zone is listed under?
The game's server browser reads these tags from The Dead Zone: gmrust (Game mode): Survival as standard Rust plays; mp125 (Max players): 125 slots on this server; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^v (Vanilla): As Facepunch ships it: rates, kits and rules are unchanged. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
What happens on The Dead Zone on wipe day?
At their busiest, recent wipes averaged 3 players. The peak on the latest wipe came 29 hours after it.
When does The Dead Zone wipe?
The Dead Zone's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 24 days 8 hours.
Location and Status
Is The Dead Zone up, and how does its uptime hold?
The Dead Zone is up and online at this moment. About 2 days 4 hours ago it restarted last, based on reported uptime. 82% uptime over the last 7 full days, with 138 of 168 hours up. Rust Tracker logged it first on 3 October 2026.
What Rust version is The Dead Zone on?
Rust network protocol 2635 and build 168909 is the build on The Dead Zone; the platform is Linux. Steam updates it for you; your game must share the protocol to join.
How smoothly does The Dead Zone run?
Server fps held an average of 97 across the last 48 hours, never below 62. Peak entity count: 163,602, covering buildings, deployables and all else in the world. Memory peaked at 6,073 MB. Players feel lag when fps drops and the entity count climbs.
Where does The Dead Zone sit?
Nothing on region from The Dead Zone; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 157.85.86.90:28015.
Player Count
What is the player count on The Dead Zone?
The Dead Zone is at 0 players, capacity 125. Seven-day average 0 players; peak 2. Busiest window in 48 hours: 21:00 UTC, 1 players on average.
How does The Dead Zone compare in the rankings?
On player hours over seven days, The Dead Zone ranks #6,712, inside the top 30% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on The Dead Zone?
The name of The Dead Zone carries no gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. A community server: the server browser lists it under Community. It uses the word vanilla for itself: as Facepunch ships it: rates, kits and rules are unchanged. VAC is on, Valve's anti-cheat.
What map is The Dead Zone on?
The map on The Dead Zone is procedural, size 5,400, seed 567367, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map.
How to Join
How do you get onto The Dead Zone?
To connect: start Rust, press F1, enter client.connect 157.85.86.90:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp125,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8
Game
gmrust
mp125
ts8
v2635
cs168909
ptrak
$r?
Difficulty
^v
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.