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Rust TrackerRTRC · Radar control
ATIS RTRC INFO T SRV11,618online PAX39,799playing OCC2,961with players WIPED 3H88
MODModded traffic
Callsign

AFT16008

After the war... What happened?

Offline 157.85.86.51:26079 checked 22d ago

quad moddedoxidesoftcore
Clearance · join
Players now 0/ 40 0% full
7-day average0peak –
Rank#16,008top 72%
Last wipe55d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 72% of all ranked servers, and #635 of the quad servers (top 77%). Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign NBS041EU · quad · monthly · 3 on average Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo!
    Players 0/100
  2. 02MOD
    Callsign ASG002EA · quad · biweekly · 2 on average Asgard 2服 中国|官方|二倍|软核新手服 10.16清
    Players 0/233
  3. 03COM
    Callsign SFT016quad · monthly · 67 on average [EA] Softcore 1
    Players 67/350
  4. 04COM
    Callsign FCP021NA · quad · monthly · 59 on average [US] Facepunch Softcore 2
    Players 18/300
  5. 05COM
    Callsign RDD401OC · quad · monthly · 34 on average Reddit.com/r/PlayRust - AU Softcore
    Players 34/150
  6. 06COM
    Callsign RST003NA · quad · biweekly · 11 on average Rusty Sporks PvP | softcore / noob friendly
    Players 2/100
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show After the war... What happened??

On Rust Tracker, After the war... What happened? sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

What do the tags mean that After the war... What happened? is listed under?

Listed for the server browser to read, After the war... What happened? publishes these tags: gmsoftcore (Game mode): Easier rules apply: softcore; mp40 (Max players): 40 slots on this server; ts4 (Group limit): Team limit: 4; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs165217 (Build): The game build is 165217; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

When does After the war... What happened? wipe?

Too few wipes on record for After the war... What happened? to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 55 days 6 hours.

Server Details

What is the uptime on After the war... What happened?, and is it online?

Tracking shows After the war... What happened? offline as of now, last seen 22 days 12 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. First contact for Rust Tracker: 13 September 2026.

What Rust version is After the war... What happened? on?

Rust network protocol 2633 and build 165217 is the build on After the war... What happened?; the platform is Linux. To join, your game must be on the same protocol; Steam handles the update.

Where does After the war... What happened? sit?

Region: none published by After the war... What happened?. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 157.85.86.51:26079.

Player Count

Is After the war... What happened? busy?

Last seen 22 days 12 hours ago; After the war... What happened? is offline at present.

Where does After the war... What happened? sit in the server rankings?

Seven-day player hours put After the war... What happened? at #16,008, within the top 72% of all ranked servers. Within the quad group it sits at #635.

Settings

Which settings and rules are confirmed on After the war... What happened??

No gather rate appears in After the war... What happened?'s name. The cap sits at 4 players for a group (quad). softcore is the game mode, Facepunch's lighter mode, with part of your loot kept. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.

Which map is loaded on After the war... What happened??

A procedural map of size 3,000 runs on After the war... What happened?, generated by the game from seed 50000. Same size, same seed, same map. RustMaps shows it, linked from this page.

How to Join

Which steps join After the war... What happened??

Open the console in Rust with F1 after starting the game, then type client.connect 157.85.86.51:26079. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2633,gmsoftcore,cs165217,ts4,^o^z

Game

gmsoftcore
Game mode Easier rules apply: softcore.
mp40
Max players 40 slots on this server.
ts4
Group limit Team limit: 4.
v2633
Protocol Your game must be on protocol 2633 to connect.
cs165217
Build The game build is 165217.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.