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Rust TrackerRTRC · Radar control
ATIS RTRC INFO V SRV11,711online PAX58,911playing OCC3,347with players WIPED 3H176
COMCommunity traffic
Callsign

SHC5374=

A Shockbyte Rust Server

Offline 157.85.86.162:20369 checked 6h ago

Clearance · join
Players now 1/ 10 10% full
7-day average0peak 1
Rank#5,374top 24%
Last wipe10h agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeakWipe
00.250.50.75111:0019:0002:0010:0017:0003:00Wiped Tue 27 Oct, 13:45 UTCWIPEWiped Thu 29 Oct, 00:25 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040011:0019:0002:0010:0017:0003:00Wiped Tue 27 Oct, 13:45 UTCWIPEWiped Thu 29 Oct, 00:25 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.4 daysbetween real wipes

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 00:25 UTC10h ago – – running 1
Tue 27 Oct, 13:45 UTC1d ago – – – 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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    Players 433/400
  2. 02COM
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    Players 340/350
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 291 on average Rusty Moose |EU Main|
    Players 37/250
  4. 04COM
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    Players 31/250
  5. 05COM
    Callsign RST018EU · groups of 16+ · weekly · 275 on average Rustafied.com - EU Friday
    Players 48/100
  6. 06COM
    Callsign RST015EU · groups of 12+ · biweekly · 244 on average Rustoria.co - EU East Medium
    Players 145/200
ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does A Shockbyte Rust Server appear in Rust Tracker lists and filters?

These Rust Tracker lists carry A Shockbyte Rust Server: Community servers, no tags. It comes up under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the tags mean that A Shockbyte Rust Server is listed under?

These tags are published by A Shockbyte Rust Server for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

On what schedule does A Shockbyte Rust Server wipe?

The record holds too few of A Shockbyte Rust Server's wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 10 hours since this world was made.

Server Details

How reliable is A Shockbyte Rust Server, and is it online now?

Offline now, A Shockbyte Rust Server was last seen 6 hours ago. The uptime it reports puts the last restart about 2 hours ago. 70 of 72 hours up over the last 3 full days: 97% uptime. First contact for Rust Tracker: 25 October 2026.

Which Rust build is A Shockbyte Rust Server running?

Confirmed for A Shockbyte Rust Server: Rust network protocol 2635 and build 168909, Linux. Steam updates it for you; your game must share the protocol to join.

Is A Shockbyte Rust Server holding performance?

For the last 48 hours it averaged 122 server fps; the floor was 42. Peak entity count: 90,291, covering buildings, deployables and all else in the world. Peak memory use: 3,889 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Where does A Shockbyte Rust Server sit?

No region is published by A Shockbyte Rust Server. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 157.85.86.162:20369.

Player Count

How many players are on A Shockbyte Rust Server right now?

Offline now for A Shockbyte Rust Server, last seen 6 hours ago. Seven-day average 0 players; peak 1. Peak traffic in the last 48 hours came at 14:00 UTC, averaging 1 players.

How does A Shockbyte Rust Server compare in the rankings?

Top 24% of all ranked servers, and #5,374 on seven-day player hours: A Shockbyte Rust Server.

Map and Rules

Which settings and rules are confirmed on A Shockbyte Rust Server?

No gather rate appears in A Shockbyte Rust Server's name. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Community, as a community server. On: VAC, Valve's anti-cheat.

Which map is loaded on A Shockbyte Rust Server?

A procedural map of size 2,500 runs on A Shockbyte Rust Server, generated by the game from seed 1024. Look at it on RustMaps from this page: equal size and seed return the same map.

How to Join

Which steps join A Shockbyte Rust Server?

Open the console in Rust with F1 after starting the game, then type client.connect 157.85.86.162:20369. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.