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Rust TrackerRTRC · Radar control
ATIS RTRC INFO F SRV11,829online PAX89,289playing OCC4,008with players WIPED 3H82
PVEPvE traffic
Callsign

SHC15274

ShockTestingPVE

Offline 157.85.85.223:24586 checked 9d ago

pve
Clearance · join
Players now 0/ 40 0% full
7-day average0peak –
Rank#15,274top 69%
Last wipe9d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 01:16 UTC9d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01PVE
    Callsign ABS022NA · groups of 8+ · monthly · 53 on average ABYSS | PvE | US | Vanilla | Noob Friendly
    Players 36/200
  2. 02PVE
    Callsign RST015EU · groups of 8+ · monthly · 34 on average [EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding
    Players 37/200
  3. 03PVE
    Callsign RST015NA · groups of 8+ · monthly · 32 on average [US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding
    Players 17/200
  4. 04PVE
    Callsign PVE051EA · groups of 30+ · monthly · 22 on average 【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍
    Players 25/200
  5. 05PVE
    Callsign SKL017groups of 8+ · monthly · 21 on average [PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly
    Players 12/150
  6. 06PVE
    Callsign GRE011EU · groups of 8+ · biweekly · 17 on average [EU/GER] Rust Norddeutschland PVE
    Players 11/100
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show ShockTestingPVE?

PvE servers, tracked live and Community servers, no tags — the Rust Tracker lists that include ShockTestingPVE. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which tags does ShockTestingPVE carry, and what do they mean?

These tags are published by ShockTestingPVE for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp40 (Max players): Capacity: 40 slots; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^p (PvE): No player fights — the world is the danger. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What happens on ShockTestingPVE on wipe day?

The average peak across recent wipes: 0 players. The peak on the latest wipe came 0 hours after it.

On what schedule does ShockTestingPVE wipe?

The record holds too few of ShockTestingPVE's wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 9 days 17 hours since this world was made.

Server Details

What is the uptime on ShockTestingPVE, and is it online?

Tracking shows ShockTestingPVE offline as of now, last seen 9 days 17 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. The first sighting by Rust Tracker was 19 October 2026.

Which Rust version is confirmed on ShockTestingPVE?

Rust network protocol 2634 and build 167781 is the build on ShockTestingPVE; the platform is Linux. The same protocol is required to join, and Steam updates it for you.

Where does ShockTestingPVE sit?

No region is published by ShockTestingPVE. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 157.85.85.223:24586.

Population

How many players are on ShockTestingPVE right now?

Offline now for ShockTestingPVE, last seen 9 days 17 hours ago.

How does ShockTestingPVE compare in the rankings?

Seven-day player hours put ShockTestingPVE at #15,274, within the top 69% of all ranked servers.

Settings

Which settings and rules are confirmed on ShockTestingPVE?

The name of ShockTestingPVE carries no gather rate. The game's default applies: groups can have up to 8 players. It runs pve, other players cannot be fought. The server browser lists it under Community, as a community server. On: VAC, Valve's anti-cheat.

What map is ShockTestingPVE on?

The map on ShockTestingPVE is procedural, size 1,500, seed 50000, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page.

Connect

How do you get onto ShockTestingPVE?

To connect: start Rust, press F1, enter client.connect 157.85.85.223:24586 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2634,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard survival mode for Rust.
mp40
Max players Capacity: 40 slots.
ts8
Group limit Default team size: 8.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code Region code: not set.

Gameplay

^p
PvE No player fights — the world is the danger.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.