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Rust TrackerRTRC · Radar control
ATIS RTRC INFO E SRV11,863online PAX104,004playing OCC3,955with players WIPED 3H547
MODModded traffic
Callsign

SNK15289=

Snake Pve

Online 154.53.48.184:28300 checked 11m ago

moddedoxidepvepremium
Clearance · join
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,289top 69%
Last wipe5d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

02040608020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap22.9 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sat 24 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 16:48 UTC5d ago 0 – running 0
Thu 1 Oct, 18:33 UTC FW28d ago 0 – 22.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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  2. 02MOD
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    Players 318/2000
  3. 03MOD
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    Players 65/200
  4. 04MOD
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  5. 05MOD
    Callsign RLC015groups of 30+ · monthly · 55 on average [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show Snake Pve?

On Rust Tracker, Snake Pve sits in these lists: PvE servers, tracked live and Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Game mode: PvE and Premium; Server tag: PvE ^p, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What do the tags mean that Snake Pve is listed under?

These tags are published by Snake Pve for the game's server browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp50 (Max players): 50 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^p (PvE): The world is the danger; players do not fight each other; ^q (Premium): Rust premium status is required to join; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What happens on Snake Pve on wipe day?

The average peak across recent wipes: 0 players. The peak on the latest wipe came 0 hours after it.

When does Snake Pve wipe?

The record holds too few of Snake Pve's wipes to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 5 days 2 hours.

Server Details

What is the uptime on Snake Pve, and is it online?

Right now Snake Pve is online. About 5 days 1 hours ago it restarted last, based on reported uptime. 167 of 168 hours up over the last 7 full days: 99% uptime. First contact for Rust Tracker: 13 September 2026.

Which Rust version is confirmed on Snake Pve?

Confirmed for Snake Pve: Rust network protocol 2635 and build 168909, Windows. To join, your game must be on the same protocol; Steam handles the update.

How smoothly does Snake Pve run?

Average server fps over the last 48 hours: 57, with a low of 51. Buildings, deployables and the rest of the world took it to a maximum of 120,292 entities. Peak memory use: 4,439 MB. A climbing entity count and low fps are what register as lag for players.

Where does Snake Pve sit?

No region is published by Snake Pve. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 154.53.48.184:28300.

Player Count

Is Snake Pve busy?

Slots 50; players on board 0: that is Snake Pve now. The last seven days put it at 0 players on average.

What rank does Snake Pve carry among Rust servers?

On player hours over seven days, Snake Pve ranks #15,289, inside the top 69% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Snake Pve?

No gather rate appears in Snake Pve's name. 8 players per group is the game's default, and the cap holds. pve is the game mode, other players cannot be fought. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. Rust premium status is required to join. Off: VAC, Valve's anti-cheat.

Which map is confirmed for Snake Pve?

Generated by the game from seed 676767, the procedural map on Snake Pve measures 4,500. Same size, same seed, same map. RustMaps shows it, linked from this page.

How to Join

What is the way to join Snake Pve?

To connect: start Rust, press F1, enter client.connect 154.53.48.184:28300 in the console. Or use Launch Rust on this page to open Rust through Steam and join. Rust premium status is required to join.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^p,gmvanilla,cs168909,^q,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp50
Max players 50 slots on this server.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^q
Premium Rust premium status is required to join.
^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.