TST15256
testing
Offline NA 153.66.141.222:28015 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 84% in NA, and #378 of the duo servers (top 89%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Saturday 31 October, 15:49 UTC, in 2d 8h.
Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 7/100
-
02COMPlayers 91/125
-
03COMPlayers 0/100
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04COMPlayers 0/100
-
05COMPlayers 2/100
-
06MODPlayers 156/200
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry testing?
These Rust Tracker lists carry testing: Duo servers: group limit 2, Modded servers, tracked live and North America: live server tracking. It comes up under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly.
Which tags does testing carry, and what do they mean?
These tags are published by testing for the game's server browser to read: gmvanilla (Game mode): Game mode: vanilla survival; mp20 (Max players): Slots: 20; ts2 (Group limit): Teams are capped at 2; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): Build: 166652; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^w (Weekly): Every week it wipes; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is installed — a plugin framework; NA (North America): The server browser lists it under North America. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
Which wipe times are confirmed for testing?
An estimate from weekly: 7 days after its last wipe gives testing's next wipe. Saturday 31 October at 15:49 UTC is when the next wipe falls due. Its world went live 18 days 15 hours. Its tags carry a weekly wipe schedule.
Location and Status
Is testing up, and how does its uptime hold?
Tracking shows testing offline as of now, last seen 10 days 10 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. Rust Tracker logged it first on 18 October 2026.
What Rust version is testing on?
Confirmed for testing: Rust network protocol 2634 and build 166652, Windows. To join, your game must be on the same protocol; Steam handles the update.
What location is testing hosted in?
In North America, under its NA tag, is where testing lists itself. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 153.66.141.222:28015.
Population
Is testing busy?
Last seen 10 days 10 hours ago; testing is offline at present.
How does testing compare in the rankings?
testing places #15,256 on seven-day player hours, #1,560 in North America and in the top 69% of all ranked servers. Within the duo group it sits at #378.
Map and Rules
Which settings and rules are confirmed on testing?
The name of testing carries no gather rate. A limit of 2 players applies per group (duo). survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Carbon. VAC is on, Valve's anti-cheat.
How to Join
Which steps join testing?
To connect: start Rust, press F1, enter client.connect 153.66.141.222:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp20,ptrak,$r?,v2634,^z,^y,^w,NA,gmvanilla,cs166652,ts2
Game
gmvanilla
mp20
ts2
v2634
cs166652
ptrak
$r?
Wipe schedule
^w
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.