Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO N SRV11,701online PAX54,561playing OCC3,263with players WIPED 3H144
MODModded traffic
Callsign

HRD15338

HARD | RUST

Offline 152.89.199.21:35700 checked 4d ago

monthly wipes vanillamoddedoxide
Clearance · join
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,338top 69%
Last wipe19d agomonthly schedule
Next wipe7d 8hThu 5 Nov, 19:00 UTC FW
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep1 Oct8 Oct15 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h.

The force wipe · high confidence

usual gap2.2 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 7d 8hThu 5 Nov, 19:00 UTCFW
  2. 35d 8hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 9 OctFri 2 OctWed 30 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 7 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 11:05 UTC19d ago 2 – running 1
Fri 2 Oct, 03:21 UTC27d ago 2 halved by day 2 7.3 days 0
Wed 30 Sep, 02:28 UTC29d ago 3 halved by day 1 2 days 1
Sun 27 Sep, 22:37 UTC31d ago 1 halved by day 1 2.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign RUS021EU · groups of 16+ · monthly · 93 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
    Players 73/700
  2. 02MOD
    Callsign RUS021EU · groups of 16+ · monthly · 84 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
    Players 17/1000
  3. 03MOD
    Callsign RUS029EU · groups of 16+ · monthly · 81 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
    Players 216/700
  4. 04MOD
    Callsign RUS025EU · groups of 16+ · monthly · 71 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10
    Players 91/1000
  5. 05MOD
    Callsign RUS017EU · groups of 16+ · monthly · 66 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10
    Players 10/1000
  6. 06MOD
    Callsign RUS029EU · groups of 16+ · monthly · 64 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10
    Players 240/1000
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show HARD | RUST?

On Rust Tracker, HARD | RUST sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

How should you read the tags on HARD | RUST?

Listed for the server browser to read, HARD | RUST publishes these tags: gmvanilla (Game mode): Survival in vanilla mode; mp100 (Max players): 100 slots on this server; ts30 (Group limit): Teams are capped at 30; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^m (Monthly): Follows Facepunch's force wipe: one wipe per month; ^v (Vanilla): No changed rates, kits or rules — the game as Facepunch ships it; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; jp0 (Custom tag): Set by the owner or a plugin; not a standard Rust tag. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What happens on HARD | RUST on wipe day?

At their busiest, recent wipes averaged 2 players. 7 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. By day 1 the crowd dropped below half where it did not hold.

When does HARD | RUST wipe?

The only wipe at HARD | RUST is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. Its world went live 19 days 21 hours. Its tags carry a monthly wipe schedule.

Location and Status

Is HARD | RUST up, and how does its uptime hold?

Offline now, HARD | RUST was last seen 4 days 13 hours ago. 42% uptime over the last 7 full days, with 70 of 168 hours up. The first sighting by Rust Tracker was 24 September 2026.

Which Rust version is confirmed on HARD | RUST?

Rust network protocol 2634 and build 167398 on Windows is what HARD | RUST runs. Steam updates it for you; your game must share the protocol to join.

Which location is HARD | RUST in?

No region is published by HARD | RUST. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 152.89.199.21:35700.

Player Count

What is the player count on HARD | RUST?

Offline: HARD | RUST, last seen 4 days 13 hours ago. The last seven days put it at 0 players on average.

Where does HARD | RUST sit in the server rankings?

Top 69% of all ranked servers, and #15,338 on seven-day player hours: HARD | RUST.

Map and Rules

Which settings and rules are confirmed on HARD | RUST?

No gather rate appears in HARD | RUST's name. Up to 30 players per group. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. Its label is vanilla: no changed rates, kits or rules — the game as Facepunch ships it. On: VAC, Valve's anti-cheat.

Which map is loaded on HARD | RUST?

The map on HARD | RUST is procedural, size 4,000, seed 13472, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.

Connect

What is the way to join HARD | RUST?

Open the console in Rust with F1 after starting the game, then type client.connect 152.89.199.21:35700. Alternatively, Launch Rust here opens Rust via Steam and connects you. For the website, go to https://nsk15.gamestores.app/.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,jp0,$r?,v2634,^m,^v,gmvanilla,cs167398,ts30,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp100
Max players 100 slots on this server.
ts30
Group limit Teams are capped at 30.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs167398
Build The game build is 167398.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Follows Facepunch's force wipe: one wipe per month.

Difficulty

^v
Vanilla No changed rates, kits or rules — the game as Facepunch ships it.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Other

jp0
Custom tag Set by the owner or a plugin; not a standard Rust tag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.