SLF16527
selftest
Offline 152.70.30.5:28116 checked 33d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 213/250
-
02COMPlayers 129/200
-
03COMPlayers 26/250
-
04COMPlayers 14/250
-
05COMPlayers 23/100
-
06COMPlayers 32/225
Quick answers
From the figures on this page.
Filters
Where does selftest appear in Rust Tracker lists and filters?
Community servers, no tags — the Rust Tracker lists that include selftest. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all.
How should you read the tags on selftest?
These tags are published by selftest for the game's server browser to read: mp2 (Max players): Slots: 2; v1069 (Protocol): To join, your game must match protocol 1069; rust (Custom tag): Set by the owner or a plugin; not a standard Rust tag. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
On what schedule does selftest wipe?
Too few wipes on record for selftest to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date.
Server Details
How reliable is selftest, and is it online now?
Tracking shows selftest offline as of now, last seen 33 days 1 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. First contact for Rust Tracker: 25 September 2026.
Which Rust version is confirmed on selftest?
Rust network protocol 1069 on Windows is what selftest runs. The same protocol is required to join, and Steam updates it for you.
What location is selftest hosted in?
No region is published by selftest. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 152.70.30.5:28116.
Player Count
Is selftest busy?
Offline now for selftest, last seen 33 days 1 hours ago.
Where does selftest sit in the server rankings?
On player hours over seven days, selftest ranks #16,527, inside the top 71% of all ranked servers.
Settings
Which settings and rules are confirmed on selftest?
The name of selftest carries no gather rate. No group limit appears. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. The server browser lists it under Community, as a community server. VAC is on, Valve's anti-cheat.
Connect
How do you get onto selftest?
Open the console in Rust with F1 after starting the game, then type client.connect 152.70.30.5:28116. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as rust,mp2,v1069
Game
mp2
v1069
Other
rust
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.