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Rust TrackerRTRC · Radar control
ATIS RTRC INFO N SRV11,869online PAX97,045playing OCC3,902with players WIPED 3H396
COMCommunity traffic
Callsign

SHC5661=

A Shockbyte Rust Server

Online 152.228.198.143:20338 checked 5m ago

Clearance · join
Players now 0/ 125 0% full
7-day average0peak 2
Rank#5,661top 25%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
00.250.50.75117:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

010020030040017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held33%else halves by day 8

The first 48 hours of its last wipes

Thu 22 OctMon 5 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 19:35 UTC6d ago 1 – running 0
Mon 5 Oct, 15:15 UTC24d ago 1 halved by day 15 17.2 days 0
Sun 4 Oct, 13:17 UTC25d ago 1 – 1.1 days 1
Fri 2 Oct, 09:13 UTC27d ago 2 held half 2.2 days 0
Sat 26 Sep, 14:51 UTC33d ago 2 halved by day 1 5.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry A Shockbyte Rust Server?

Community servers, no tags — the Rust Tracker lists that include A Shockbyte Rust Server. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

What do the tags mean that A Shockbyte Rust Server is listed under?

Listed for the server browser to read, A Shockbyte Rust Server publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp125 (Max players): Capacity: 125 slots; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

What should you expect on A Shockbyte Rust Server when wipe day lands?

Recent wipes averaged a peak of 1 players. The peak on the latest wipe came 0 hours after it. Recent wipes kept the crowd above half the peak until the next wipe 33% of the time. By day 8 the crowd dropped below half where it did not hold.

When does A Shockbyte Rust Server wipe?

No next wipe to predict for A Shockbyte Rust Server, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 6 days 19 hours since this world was made.

Server Details

What is the uptime on A Shockbyte Rust Server, and is it online?

Right now A Shockbyte Rust Server is online. The uptime it reports puts the last restart about 18 minutes ago. 167 of 168 hours up over the last 7 full days: 99% uptime. The first sighting by Rust Tracker was 13 September 2026.

What Rust version is A Shockbyte Rust Server on?

Rust network protocol 2635 and build 168909 is the build on A Shockbyte Rust Server; the platform is Linux. Steam updates it for you; your game must share the protocol to join.

How smoothly does A Shockbyte Rust Server run?

Server fps held an average of 225 across the last 48 hours, never below 211. Peak entity count: 31,948, covering buildings, deployables and all else in the world. It drew as much as 3,098 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

Where does A Shockbyte Rust Server sit?

No region is published by A Shockbyte Rust Server. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 152.228.198.143:20338.

Population

What is the player count on A Shockbyte Rust Server?

A Shockbyte Rust Server is at 0 players, capacity 125. Over seven days: average 0, peak 2 players. At 14:00 UTC it drew its highest average of the last 48 hours: 1 players.

What rank does A Shockbyte Rust Server carry among Rust servers?

Seven-day player hours put A Shockbyte Rust Server at #5,661, within the top 25% of all ranked servers.

Settings

Which settings and rules are confirmed on A Shockbyte Rust Server?

Nothing in A Shockbyte Rust Server's name states a gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Community, as a community server. VAC is on, Valve's anti-cheat.

What map is A Shockbyte Rust Server on?

The map on A Shockbyte Rust Server is procedural, size 2,500, seed 50000, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page.

Connect

What is the way to join A Shockbyte Rust Server?

Open the console in Rust with F1 after starting the game, then type client.connect 152.228.198.143:20338. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard mode.
mp125
Max players Capacity: 125 slots.
ts8
Group limit Default team size: 8.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.