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Rust TrackerRTRC · Radar control
ATIS RTRC INFO N SRV11,808online PAX73,203playing OCC3,760with players WIPED 3H142
COMCommunity traffic
Callsign

STG15404=

staging

Offline 151.80.25.50:28013 checked 8h ago

Clearance · join
Players now 0/ 150 0% full
7-day average0peak –
Rank#15,404top 69%
Last wipe33d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeak
0123422:0006:0014:0021:0005:0013:00

Hourly average and peak, UTC.

Server performance

00.511.5222:0006:0014:0021:0005:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 24 Sep, 10:41 UTC33d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign RST015EU · groups of 12+ · weekly · 511 on average Rusty Moose |EU Mondays|
    Players 648/700
  2. 02COM
    Callsign RST015EU · groups of 16+ · weekly · 340 on average Rustoria.co - EU Main
    Players 43/250
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 337 on average Rusty Moose |EU Main|
    Players 90/250
  4. 04COM
    Callsign RST015EU · groups of 12+ · monthly · 316 on average Rustoria.co - EU East Long
    Players 359/400
  5. 05COM
    Callsign RST015EU · groups of 12+ · biweekly · 280 on average Rustoria.co - EU East Medium
    Players 165/200
  6. 06COM
    Callsign RST018EU · groups of 16+ · weekly · 261 on average Rustafied.com - EU Friday
    Players 142/225
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry staging?

On Rust Tracker, staging sits in these lists: Community servers, no tags. It comes up under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which tags does staging carry, and what do they mean?

The game's server browser reads these tags from staging: gmrust (Game mode): Rust survival, standard mode; mp150 (Max players): 150 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs169317 (Build): The game build is 169317; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What happens on staging on wipe day?

The average peak across recent wipes: 0 players. The peak on the latest wipe came 0 hours after it.

When does staging wipe?

Too few wipes on record for staging to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 33 days 8 hours.

Location and Status

Is staging up, and how does its uptime hold?

Offline: staging confirmed offline, last seen 8 hours ago. The uptime it reports puts the last restart about 2 hours ago. 100% uptime over the last 7 full days, with 168 of 168 hours up. First contact for Rust Tracker: 13 September 2026.

What Rust version is staging on?

Rust network protocol 2635 and build 169317 on Linux is what staging runs. To join, your game must be on the same protocol; Steam handles the update.

Is staging holding performance?

Server fps held an average of 1 across the last 48 hours, never below 1. Maximum entities carried: 121,000, from buildings and deployables to everything else. Peak memory use: 1,591 MB. A climbing entity count and low fps are what register as lag for players.

Where does staging sit?

Region: none published by staging. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 151.80.25.50:28013.

Population

How many players are on staging right now?

Offline: staging, last seen 8 hours ago. Across the past seven days, 0 players on average.

Where does staging sit in the server rankings?

On player hours over seven days, staging ranks #15,404, inside the top 69% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on staging?

No gather rate appears in staging's name. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Community, as a community server. VAC is on, Valve's anti-cheat.

Which map is confirmed for staging?

The map on staging is procedural, size 4,500, seed 59991, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map.

Connect

How do you get onto staging?

To connect: start Rust, press F1, enter client.connect 151.80.25.50:28013 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp150,ptrak,$r?,v2635,gmrust,cs169317,ts8

Game

gmrust
Game mode Rust survival, standard mode.
mp150
Max players 150 slots on this server.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs169317
Build The game build is 169317.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.