RST15338
RustGalaxy Japan Test Server
Offline EA 151.242.74.235:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 89% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h.
The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 82/200
-
02COMPlayers 14/100
-
03COMPlayers 8/250
-
04COMPlayers 18/300
-
05COMPlayers 1/200
-
06COMPlayers 0/100
Quick answers
From the figures on this page.
Filters
Where does RustGalaxy Japan Test Server appear in Rust Tracker lists and filters?
Community servers, no tags and Vanilla Rust servers, tracked live — the Rust Tracker lists that include RustGalaxy Japan Test Server. These filters surface it on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the tags on RustGalaxy Japan Test Server?
Listed for the server browser to read, RustGalaxy Japan Test Server publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp0 (Max players): Slots: 0; ts100 (Group limit): No team may exceed 100; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^v (Vanilla): Facepunch's game unaltered: rates, kits and rules unchanged; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); EA (East Asia): Server browser: listed under East Asia. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Who operates RustGalaxy Japan Test Server?
A rustgalaxy.com hostname is published by RustGalaxy Japan Test Server, as it is by 11 other servers we track; same operator, most likely.
Wipe Schedule
Which wipe times are confirmed for RustGalaxy Japan Test Server?
An estimate from the force wipe gives RustGalaxy Japan Test Server's next wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. Its world went live 27 days 14 hours. Its tags carry a monthly wipe schedule.
Server Details
How reliable is RustGalaxy Japan Test Server, and is it online now?
Tracking shows RustGalaxy Japan Test Server offline as of now, last seen 29 hours ago. The uptime it reports puts the last restart about 6 hours ago. 4 of 24 hours up over the last 1 full day: 17% uptime. First contact for Rust Tracker: 27 October 2026.
Which Rust version is confirmed on RustGalaxy Japan Test Server?
Rust network protocol 2635 and build 168909 on Linux is what RustGalaxy Japan Test Server runs. To join, your game must be on the same protocol; Steam handles the update.
How smoothly does RustGalaxy Japan Test Server run?
Average server fps over the last 48 hours: 28, with a low of 22. Buildings, deployables and the rest of the world took it to a maximum of 105,177 entities. Peak memory use: 2,697 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Which location is RustGalaxy Japan Test Server in?
Listed in Asia under EA: that is RustGalaxy Japan Test Server by its own tags. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 151.242.74.235:28015.
Population
How many players are on RustGalaxy Japan Test Server right now?
Offline: RustGalaxy Japan Test Server, last seen 29 hours ago. The last seven days put it at 0 players on average.
What rank does RustGalaxy Japan Test Server carry among Rust servers?
Top 69% of all ranked servers and #500 in Asia: RustGalaxy Japan Test Server ranks #15,338 on player hours over the last seven days.
Map and Rules
Which settings and rules are confirmed on RustGalaxy Japan Test Server?
No gather rate appears in RustGalaxy Japan Test Server's name. Up to 100 players per group. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. A community server: the server browser lists it under Community. The plugin count stands at Oxide. Vanilla is its own label: facepunch's game unaltered: rates, kits and rules unchanged. On: VAC, Valve's anti-cheat.
What map is RustGalaxy Japan Test Server on?
A procedural map of size 4,000 runs on RustGalaxy Japan Test Server, generated by the game from seed 1337. Size and seed match, so the map is the same: view it on RustMaps from this page. Read the name of its map: Custom Map.
How to Join
Which steps join RustGalaxy Japan Test Server?
To connect: start Rust, press F1, enter client.connect 151.242.74.235:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join. For the website, go to https://discord.com/invite/uJeMnpN92P.
Server tags
What each one means.
Published as mp0,ptrak,$r?,v2635,^m,^v,EA,gmrust,cs168909,ts100,^o
Game
gmrust
mp0
ts100
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^o
Region
EA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.