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Rust TrackerRTRC · Radar control
ATIS RTRC INFO I SRV11,737online PAX52,840playing OCC3,354with players WIPED 3H124
COMCommunity traffic
Callsign

MLC16557

MyLocalTest

Offline 150.228.63.234:28015 checked 27d ago

Clearance · join
Players now 0/ 1 0% full
7-day average0peak –
Rank#16,557top 70%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep1 Oct3 Oct4 Oct6 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 11:41 UTC27d ago 0 – running 1
Wed 30 Sep, 09:00 UTC28d ago 1 – 1.1 days 1
Tue 29 Sep, 18:20 UTC29d ago 1 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
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    Players 323/375
  2. 02COM
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    Players 201/250
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 294 on average Rusty Moose |EU Main|
    Players 36/250
  4. 04COM
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    Players 26/250
  5. 05COM
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    Players 56/100
  6. 06COM
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show MyLocalTest?

Community servers, no tags — the Rust Tracker lists that include MyLocalTest. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the tags mean that MyLocalTest is listed under?

These tags are published by MyLocalTest for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp1 (Max players): 1 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs166235 (Build): The game build is 166235; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What happens on MyLocalTest on wipe day?

At their busiest, recent wipes averaged 1 players. The peak on the latest wipe came 0 hours after it.

Which wipe times are confirmed for MyLocalTest?

Wipe times at MyLocalTest are irregular, so no next wipe can be predicted. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 27 days 12 hours since this world was made.

Location and Status

How reliable is MyLocalTest, and is it online now?

Tracking shows MyLocalTest offline as of now, last seen 27 days 11 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. Rust Tracker logged it first on 29 September 2026.

Which Rust version is confirmed on MyLocalTest?

Confirmed for MyLocalTest: Rust network protocol 2634 and build 166235, Windows. To join, your game must be on the same protocol; Steam handles the update.

Where does MyLocalTest sit?

No region is published by MyLocalTest. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 150.228.63.234:28015.

Player Count

What is the player count on MyLocalTest?

Offline now for MyLocalTest, last seen 27 days 11 hours ago.

Where does MyLocalTest sit in the server rankings?

Top 70% of all ranked servers, and #16,557 on seven-day player hours: MyLocalTest.

Settings

Which settings and rules are confirmed on MyLocalTest?

Nothing in MyLocalTest's name states a gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. A community server: the server browser lists it under Community. VAC is on, Valve's anti-cheat.

What map is MyLocalTest on?

A procedural map runs on MyLocalTest, generated by the game.

Connect

Which steps join MyLocalTest?

Open the console in Rust with F1 after starting the game, then type client.connect 150.228.63.234:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2634,gmrust,cs166235,ts8

Game

gmrust
Game mode Standard survival mode for Rust.
mp1
Max players 1 slots on this server.
ts8
Group limit Teams cap at 8; this is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs166235
Build The game build is 166235.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.