Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO T SRV11,844online PAX83,167playing OCC3,755with players WIPED 3H280
COMCommunity traffic
Callsign

SCL11988

My Rust Server | ScalaCube

Offline 15.235.53.132:3648 checked 1d ago

Clearance · join
Players now 1/ 20 5% full
7-day average0peak 1
Rank#11,988top 54%
Last wipe2d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

AveragePeak
00.250.50.75115:0016:0017:0019:0020:0021:00

Hourly average and peak, UTC.

Server performance

010020030040015:0016:0017:0019:0020:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign RST015EU · groups of 12+ · weekly · 514 on average Rusty Moose |EU Mondays|
    Players 524/575
  2. 02COM
    Callsign RST015EU · groups of 12+ · monthly · 318 on average Rustoria.co - EU East Long
    Players 422/475
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 290 on average Rusty Moose |EU Main|
    Players 179/250
  4. 04COM
    Callsign RST018EU · groups of 16+ · weekly · 275 on average Rustafied.com - EU Friday
    Players 57/100
  5. 05COM
    Callsign RST015EU · groups of 16+ · weekly · 275 on average Rustoria.co - EU Main
    Players 249/250
  6. 06COM
    Callsign RST015EU · groups of 12+ · biweekly · 236 on average Rustoria.co - EU East Medium
    Players 331/350
ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does My Rust Server | ScalaCube appear in Rust Tracker lists and filters?

These Rust Tracker lists carry My Rust Server | ScalaCube: Community servers, no tags. It comes up under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Which tags does My Rust Server | ScalaCube carry, and what do they mean?

Listed for the server browser to read, My Rust Server | ScalaCube publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp20 (Max players): Slots: 20; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

When does My Rust Server | ScalaCube wipe?

The record holds too few of My Rust Server | ScalaCube's wipes to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 2 days 14 hours.

Server Details

Is My Rust Server | ScalaCube up, and how does its uptime hold?

Offline now, My Rust Server | ScalaCube was last seen 40 hours ago. By its own uptime figure, the last restart was roughly 55 minutes ago. 0% uptime over the last 1 full day, with 0 of 24 hours up. Rust Tracker logged it first on 27 October 2026.

Which Rust version is confirmed on My Rust Server | ScalaCube?

Confirmed for My Rust Server | ScalaCube: Rust network protocol 2635 and build 168909, Linux. The same protocol is required to join, and Steam updates it for you.

How smoothly does My Rust Server | ScalaCube run?

For the last 48 hours it averaged 220 server fps; the floor was 156. Buildings, deployables and the rest of the world took it to a maximum of 91,335 entities. Memory peaked at 2,606 MB. Players feel lag when fps drops and the entity count climbs.

Which location is My Rust Server | ScalaCube in?

No region is published by My Rust Server | ScalaCube. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 15.235.53.132:3648.

Population

What is the player count on My Rust Server | ScalaCube?

Last seen 40 hours ago; My Rust Server | ScalaCube is offline at present. Seven-day average 0 players; peak 1. At 21:00 UTC it drew its highest average of the last 48 hours: 1 players.

Where does My Rust Server | ScalaCube sit in the server rankings?

Seven-day player hours put My Rust Server | ScalaCube at #11,988, within the top 54% of all ranked servers.

Settings

Which settings and rules are confirmed on My Rust Server | ScalaCube?

Nothing in My Rust Server | ScalaCube's name states a gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Community, as a community server. On: VAC, Valve's anti-cheat.

Which map is confirmed for My Rust Server | ScalaCube?

A procedural map of size 4,000 runs on My Rust Server | ScalaCube, generated by the game from seed 12345. Same size, same seed, same map. RustMaps shows it, linked from this page.

Connect

What is the way to join My Rust Server | ScalaCube?

To connect: start Rust, press F1, enter client.connect 15.235.53.132:3648 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp20
Max players Slots: 20.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.