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Rust TrackerRTRC · Radar control
ATIS RTRC INFO N SRV11,866online PAX102,609playing OCC3,946with players WIPED 3H551
COMCommunity traffic
Callsign

OTS15886

OUTSIDE // DEV SERVER

Offline 15.235.23.11:24640 checked 21d ago

teams off hardcore
Clearance · join
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,886top 72%
Last wipe21d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep26 Sep1 Oct5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 8 OctThu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 03:45 UTC21d ago 0 – running 1
Thu 1 Oct, 14:24 UTC28d ago 1 – 6.6 days 0
Thu 1 Oct, 01:10 UTC28d ago 1 – 0.6 days 0
Fri 25 Sep, 00:48 UTC34d ago 5 held half 6 days 2
Thu 24 Sep, 03:56 UTC35d ago 5 – 0.9 days 2
Wed 23 Sep, 15:42 UTC36d ago 5 – 0.5 days 2
Tue 22 Sep, 01:29 UTC37d ago 5 – 1.6 days 0
Mon 21 Sep, 19:00 UTC38d ago 5 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
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    Players 17/200
  2. 02COM
    Callsign FCP016EU · no group limit · monthly · 6 on average [EU] Facepunch Hardcore 1
    Players 9/400
  3. 03COM
    Callsign RST010NA · no group limit · weekly · 4 on average Rustopia.gg - US Hardcore Trio
    Players 2/75
  4. 04COM
    Callsign RST015EU · no group limit · weekly · 4 on average Rusticated.com - EU Hardcore Trio | Thursday Wipes
    Players 13/150
  5. 05COM
    Callsign FCP016NA · no group limit · monthly · 4 on average [US East] Facepunch Hardcore 1
    Players 1/400
  6. 06COM
    Callsign RST018OC · no group limit · weekly · 4 on average Rustafied.com - AU Hardcore
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show OUTSIDE // DEV SERVER?

On Rust Tracker, OUTSIDE // DEV SERVER sits in these lists: Community servers, no tags. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.

Which tags does OUTSIDE // DEV SERVER carry, and what do they mean?

Listed for the server browser to read, OUTSIDE // DEV SERVER publishes these tags: gmhardcore (Game mode): Ruleset: hardcore, which is harsher; mp50 (Max players): Capacity: 50 slots; ts0 (Group limit): No teams — the setting is off; v2634 (Protocol): Join only if your game is on protocol 2634; cs167209 (Build): This server runs game build 167209; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

What should you expect on OUTSIDE // DEV SERVER when wipe day lands?

Recent wipes averaged a peak of 1 players. The peak on the latest wipe came 0 hours after it. The crowd stayed above half the peak until the next wipe in 100% of recent wipes.

Which wipe times are confirmed for OUTSIDE // DEV SERVER?

Wipe times at OUTSIDE // DEV SERVER are irregular, so no next wipe can be predicted. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 21 days 16 hours.

Server Details

How reliable is OUTSIDE // DEV SERVER, and is it online now?

Offline: OUTSIDE // DEV SERVER confirmed offline, last seen 21 days 8 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. First contact for Rust Tracker: 21 September 2026.

What Rust version is OUTSIDE // DEV SERVER on?

Confirmed for OUTSIDE // DEV SERVER: Rust network protocol 2634 and build 167209, Linux. Steam updates it for you; your game must share the protocol to join.

Where does OUTSIDE // DEV SERVER sit?

Region: none published by OUTSIDE // DEV SERVER. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 15.235.23.11:24640.

Population

Is OUTSIDE // DEV SERVER busy?

Offline: OUTSIDE // DEV SERVER, last seen 21 days 8 hours ago.

Where does OUTSIDE // DEV SERVER sit in the server rankings?

On player hours over seven days, OUTSIDE // DEV SERVER ranks #15,886, inside the top 72% of all ranked servers.

Settings

Which settings and rules are confirmed on OUTSIDE // DEV SERVER?

No gather rate appears in OUTSIDE // DEV SERVER's name. The group limit is not published. hardcore is the game mode, Facepunch's toughest setting. Players can raid and fight each other here. Listed under Community in the server browser, it is a community server. On: VAC, Valve's anti-cheat.

Which map is loaded on OUTSIDE // DEV SERVER?

Generated by the game, the procedural map on OUTSIDE // DEV SERVER measures 3,500.

How to Join

Which steps join OUTSIDE // DEV SERVER?

To connect: start Rust, press F1, enter client.connect 15.235.23.11:24640 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,gmhardcore,cs167209,ts0

Game

gmhardcore
Game mode Ruleset: hardcore, which is harsher.
mp50
Max players Capacity: 50 slots.
ts0
Group limit No teams — the setting is off.
v2634
Protocol Join only if your game is on protocol 2634.
cs167209
Build This server runs game build 167209.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.